When comparing Age of Empires II HD vs Zero-K, the Slant community recommends Age of Empires II HD for most people. In the question“What are the best RTS games for PC?” Age of Empires II HD is ranked 4th while Zero-K is ranked 15th. The most important reason people chose Age of Empires II HD is:
While the graphics are slightly outdated, they were very well done for their time. And when combined with the history behind the game and its wonderful soundtrack, the game comes across as extremely polished.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Awesome ambiance with a great finish
While the graphics are slightly outdated, they were very well done for their time. And when combined with the history behind the game and its wonderful soundtrack, the game comes across as extremely polished.
Pro Runs on very old computers
As this game is quite old, requiring only a 1.2GHZ processor and 1 Gigabyte of RAM, this title will run on older PC's and laptops alike without issue.
Pro Facilitates the user's preferred pace
This game neither gives the impression of being thrown to the wolves nor that of being left stranded on an island. Whether you want to move slowly and steadily through the game or take things at a more heightened pace, Age of Empires 2 will allow for both (given a little planning).
Pro Multiplayer online battles
You can create your own multiplayer battles, even password protected ones for playing with friends only.
Pro Expansive tech tree
Land, sea, and air. Choose your favorite play-style and use the appropriate tech tree. There are tanks, bots, walkers, planes, helicopters, boats, and submarines available to you.
Pro Flat tech tree
All units are available from the start of the game. There are no unit upgrades and you don't need to build certain buildings to reach the next level of unit.
Pro Awesome graphical effects
Despite it is an open source engine, the graphics are fantastic.
Pro Cross-platform game
There are versions for Linux and Windows. The easiest way to play in Linux is using Lutris platform.
Cons
Con A lack of proper User Interface scaling makes a clunky UI worse
While this is a remastered edition of a classic Real-Time Strategy title, the UI was left largely unchanged. Selecting workers still prompts you to click buttons to bring up both economic and military buildings, then choosing whichever building you wish to construct. This is uninteresting design and makes the UI difficult to navigate.
On top of this, the game does not feature UI scaling. Since the game is bound to your current desktop display settings, the UI will adjust itself to match that resolution. This means if you play at 4K resolution the User Interface will be absurdly small, making it near impossible to see what buildings you wish to construct or what units you want to train. This is counter-intuitive design, for this era of modern gaming, and makes properly playing the game more of a hassle than it should ever be.
Con Age of Empires II HD is an unsuccessful remaster due to its outdated graphics
With the only notable upgrade being high resolution options, Age of Empires II HD fails at being a proper remaster. While higher resolutions give the game a slight face lift, the rest of the engine is left largely unchanged. This means the graphics we see in this remaster are nearly the same in its original 1999 release. Due to this, the game is grating to the eye and does not deliver on its high definition promise.
Con Bad visual design
Obviously this is an open soruce project so nobody expects AAA level gfx but this one looks exceptionaly bad. Some of the weapon effects are hideous to look at. Simple things like UI buttons and color scheme seem to be visually out of sync with the way unit models and the map terrrain look.
It seems like a mishmash of visual styles which is probably a result of many different contributors of varreying skill levels.
There definately are visually consistent and pelasant ot look at open source games so The visual design of the game needs to have some sort of strcut guidline or rely primarily on the taste of a single individual from the ZK team.
Con Flat balance
The economy is very close to a Total Annihilation economy (despite all the changes they introduced) but the unit balance resembles games with harder unit counters like Warcraft and Starcraft. In Blizard games, there are different ways to limit what unit type or kind you can build at any stage of the game, like tech structures which the opponnet can scout.
In Zero - K this is not the case since there are no tech buildigns focusing the player on a certain unit type which can be scouted. You can make all units at all times. The gameplay design feels amateur and not thought through From the broadest perspective. It also manages to miss the advantages of the Spring engine and mixes the need to micromanage units that counter each other with big Area of Effect Weapons.