When comparing Age of Empires II HD vs Europa Universalis IV, the Slant community recommends Age of Empires II HD for most people. In the question“What are the best singleplayer games on Steam?” Age of Empires II HD is ranked 22nd while Europa Universalis IV is ranked 55th. The most important reason people chose Age of Empires II HD is:
While the graphics are slightly outdated, they were very well done for their time. And when combined with the history behind the game and its wonderful soundtrack, the game comes across as extremely polished.
Specs
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Pros
Pro Awesome ambiance with a great finish
While the graphics are slightly outdated, they were very well done for their time. And when combined with the history behind the game and its wonderful soundtrack, the game comes across as extremely polished.
Pro Runs on very old computers
As this game is quite old, requiring only a 1.2GHZ processor and 1 Gigabyte of RAM, this title will run on older PC's and laptops alike without issue.
Pro Facilitates the user's preferred pace
This game neither gives the impression of being thrown to the wolves nor that of being left stranded on an island. Whether you want to move slowly and steadily through the game or take things at a more heightened pace, Age of Empires 2 will allow for both (given a little planning).
Pro You can set your own goals
While there are a lot of achievements for doing certain things in Iron Man mode, which runs can be tailored towards, and there is a points system allowing you to focus on becoming the "best" in the world, there is no definitive win condition and therefore a lot of players decide their own target for the campaign and focus on that, whether direct conquest or a trade empire or "playing tall" - highly developing a small nation without expanding geographically.
Pro Game features pausing and adjustable speeds
Europa Universalis IV allows you to play straight through in real-time, or pause the game for as much micro-management as needed. With this system in place, everyone can play at their own pace without need for rapid play styles or quick rushing attacks to achieve victory, thus giving players freedom to tackle missions at their own, preferred speed.
Pro Lots of depth
EUIV is a simulation of global politics and war. There is a relatively limited set of choices you can make under normal circumstances: hiring advisors to improve your capabilities, hiring troops, about two dozen diplomatic actions in peace, and a number of different peace deal options when terminating a war. However, these interact to produce a large number of interesting decisions that affect your outcomes.
If you want to annex a neighbor, do you declare a holy war on them, or do you fabricate claims on their territory and demand that they "return" this land to you? Do you ally a much larger nation that might try to force you to be their vassal? Conversely, do you try to improve relations with a much smaller neighbor in order to become their suzerain overlord, or do you attempt to conquer them directly and risk pulling their larger allies into a war?
On top of that, there are hundreds of events that can occur once certain preconditions are met. Some of them are specific to which country you're playing as. Some require you to hire the right set of advisors.
And if you don't keep your country's internal affairs in order, you may find yourself on the wrong end of a peasant's war or facing other national disasters.
Pro You get to chose how to play
You can either expand with colonies, martial might or be peaceful and attempt to ally neighbouring nations.
Cons
Con A lack of proper User Interface scaling makes a clunky UI worse
While this is a remastered edition of a classic Real-Time Strategy title, the UI was left largely unchanged. Selecting workers still prompts you to click buttons to bring up both economic and military buildings, then choosing whichever building you wish to construct. This is uninteresting design and makes the UI difficult to navigate.
On top of this, the game does not feature UI scaling. Since the game is bound to your current desktop display settings, the UI will adjust itself to match that resolution. This means if you play at 4K resolution the User Interface will be absurdly small, making it near impossible to see what buildings you wish to construct or what units you want to train. This is counter-intuitive design, for this era of modern gaming, and makes properly playing the game more of a hassle than it should ever be.
Con Age of Empires II HD is an unsuccessful remaster due to its outdated graphics
With the only notable upgrade being high resolution options, Age of Empires II HD fails at being a proper remaster. While higher resolutions give the game a slight face lift, the rest of the engine is left largely unchanged. This means the graphics we see in this remaster are nearly the same in its original 1999 release. Due to this, the game is grating to the eye and does not deliver on its high definition promise.
Con Games can take a very long time
Due to the in depth, meticulous gameplay mechanics, the games can take weeks to finish which some people may not have the patience for.
Con Steep learning curve
When you start out, it can be overwhelming. You have a country and three thousand infantrymen -- what can you do? You decide to attack your neighbor -- and they cut you down like reeds. You start over as a bigger country and attack a smaller neighbor -- and suddenly you're in a war against several large countries at once. You start again and this time you find a weak neighbor with no allies. You crush them and bring them under your control -- and suddenly you find revolutions popping up everywhere.
Even after you've learned the basics, you'll still find yourself wondering: if I declare a holy war, will it cost me diplomatic power to annex territory or not? And it's often hard -- certainly in ironman mode -- to undo decisions, so small mistakes and misclicks can end up costing you a lot.
The game does give you guidance in the form of alert bubbles in the upper left of the screen, informing you of the things it thinks are most relevant, and paying attention to those can at least show you what you might want to think about. In the later patches, the user interface has been improving to help reduce surprises -- and the game mechanics as well. For instance, rebel uprising progress can be tracked easily -- you won't be surprised by a sudden uprising of Najdi nationalists, and when you're in for a long-term peasant revolt, the game will tell you why it's happening, how to prevent it, and how to get out of it once it happens.
But simply finding all these parts of the user interface takes time playing. Determining what's important takes experience. You can pause the game at any time and find all the data you can handle, but if you're not just extracting the important parts, the deluge won't help.
Your best bet is to find videos of people playing the game with a bit more skill than you. Streaming is best -- you can ask questions, and most streamers will answer.
Con Math
This game is pure math, like every game. But in this game, you can actually calculate the outcome of an action, which makes the computer (AI) feel dumb.
For example, when you grow, you easily form an alliance with the second largest army on the map, which will accept and let you grow, grow, grow without the slightest clue that he will be next. This is weird.