When comparing 0 A.D. vs Machinarium, the Slant community recommends Machinarium for most people. In the question“What are the best games on Linux?” Machinarium is ranked 8th while 0 A.D. is ranked 16th. The most important reason people chose Machinarium is:
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium.
Specs
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Pros
Pro Free, Real-Time Strategy title actively being developed
Still currently in development, 0 A.D. is currently in Alpha stages and completely free. For those willing to wade through the multiple bugs, essentially testing the title, this game will scratch the itch of any RTS fan on a shoestring budget.
Pro Multi-platform support
The game will run on any Operating System, whether it be Linux, OSX, or Windows, which is great for people who dual-boot or use multiple OS's across their devices. No matter the OS used, one can install and play this game.
Pro Addictive Age of Empires style gameplay
This game can be seen as a spiritual successor to Age of Empires, thus it will provide similar gameplay to those who are familiar with the AoE series.
Pro Straightforward RTS gameplay
0 A.D. brings recognizable, straightforward, Real-Time Strategy gameplay to the players. With a mini-map in the bottom corner, resources shown in a bar at the bottom, and unit selection through double clicking, all of the major elements found in most RTS games is here, making for a very familiar game for those that are used to the genre.
Pro Code is open-source
Even if the current developer team chooses to no longer work on the game, others can keep contributing to the source code and modify it.
Pro Active development
By being in active development the game allows for frequent bug fixes as well as frequent new content. While it is still in alpha, the state of the game playability is pretty good with new features being added all the time.
Pro The gameplay is perfectly interwoven with the overall aesthetic and atmosphere of the game
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium.
Pro Beautiful art style
Machimariums hand drawn graphics exude a very steam punk style that definitely has a very unique look by being all hand drawn.
Pro Challenging puzzles
The puzzles are quite challenging to the point of frustration but in the end give a sense of immense reward when figured out.
Pro Interesting protagonist
The main character and the one controlled by the player is just a normal, average, everyday robot. He doesn't have any special powers or abilities other than being able to slightly extend his midriff in order to reach high ledges or making his body shorter. He's pretty much an ordinary robot thrust into an extraordinary situation.
Pro Built-in hint system
For those that do find some of the puzzles too challenging there is an inbuilt hint system shown through "thought bubbles" on top of the playable character.
Every level has its own hint when pressed and it's usually a hint on where to go or what kind of object you need. Although it's advised not to rely on the hint system too much since it takes away from the experience of actually enjoying the game.
Pro The well-designed gameplay mechanics avoid making the game boring to the player
Unlike most point-and-click games, objects of interest in Machinarium light up only when the main character is close to them; this completely changes the way the game is played. In point-and-click games where this is not the case, the gameplay is usually reduced to aimlessly flailing the cursor around waiting for something to light up.
Machinarium on the other hand completely avoids this, keeping levels interesting and the player interested to the game.
Cons
Con Currently in alpha
0 A.D. is an ongoing open source project that is as of yet feature complete.
Con Slow development
0 A.D. is an ongoing open source project that is as of yet feature incomplete. This game is still in Alpha version 23 Ken Wood as of September 2020.
Con Items may be difficult to find due to similar colors
At points in the game there are needed items that blend in too well with their surrounding making it quite difficult to actually see them.