When comparing Men of War: Assault Squad 2 vs Company of Heroes 2, the Slant community recommends Company of Heroes 2 for most people. In the question“What are the best LAN party PC games?” Company of Heroes 2 is ranked 51st while Men of War: Assault Squad 2 is ranked 101st. The most important reason people chose Company of Heroes 2 is:
The multiplayer of the game tends to be where the majority of the core experience fun can be seen. With the ability to fight both AI and human adversaries, you command large armies, positioning them in cover and strategic choke points, with the main goal overtaking key economic points to give yourself a military edge. The included Multi-Player contains a plethora of competitive maps, as well as a section of Co-Op maps that are similar to the campaign mode (though not as plentiful).
Specs
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Pros
Pro Direct control
Allows player to take a direct control of a vehicle, or infantryman (followed by their squad if any), which allows player to take the most important shots themselves, or to park their units into more pristine spots. Even if AI seems to fare well on its own, the more elaborate plans can be conducted by simply using this function.
Pro Fully destructible environments
This can make for a visceral feel as well as an immersive one as everything in the game can be blown to bits.
Pro Punishing
Definitely one of the more time and effort requiring RTS, which you cannot simply take off the shelf and do well in, without past experience. Bullets hurt, weapons are fairly accurate, yet do miss their marks occasionally, and explosions are going to demolish infantry.
Pro Great multiplayer
The multiplayer of the game tends to be where the majority of the core experience fun can be seen. With the ability to fight both AI and human adversaries, you command large armies, positioning them in cover and strategic choke points, with the main goal overtaking key economic points to give yourself a military edge. The included Multi-Player contains a plethora of competitive maps, as well as a section of Co-Op maps that are similar to the campaign mode (though not as plentiful).
Pro Focuses more on smart planning rather than brute force
Company of Heroes 2 is an RTS that focuses more on smart decision making of micro-unit control over macro-control and actions per minute. Players will most likely have fewer units under their command during the beginning of each match, making strategic and tactical placement of each unit necessary, rather than focusing on training many units and attacking head-on. This allows for more deep strategic gameplay to take front and center, as players will need to think aggressively and quickly, keeping units in cover and finding defensible positions, as the loss of even a single unit can turn the tide of a battle.
Pro Top of its class in graphics for an Real-Time Strategy title
While not a huge improvement over the first game in the series, the graphics and art style found in Company of Heroes 2 are still quite astounding for an RTS. The animation quality of each unit is incredibly well polished, with infantry moving with fluid realism, and vehicle movement being heavy and slow. Also, to give an added depth of realism, particle effects and quality are nearly unrivaled, as each mortar blast and each grenade detonation casts large chunks of earth into the air in a billowing cascade of terrain destruction, leaving large craters in the ground. Adding greatly to this is the equally gratifying smoke and spark effects one can see when a tank fires a round from its gun, or when bullets ricochet off armored vehicles. While the gameplay in COH2 is second-to-none, the great graphical fidelity adds an immersive aspect that has yet to be matched.
Pro Control large amount of units
Upped from the original game the player is able to control up to 135 units, which is quite a lot of micromanagement for those that are interested.
Pro Tons of replayability thanks to Downloadable Content
While DLC has the potential to introduce imbalance, with purchased items that give advantage, so far Company of Heroes 2 has not had this issue. New campaigns, featuring other allied nations, as well as different commanders with their own powerful abilities are proudly highlighted through this additional content. This allows the player base to have more to do and see, added increased longevity into an already brilliant addition to the Company of Heroes franchise.
Pro Mod support
User Created Content makes every game better. There is a big variety of nice user created maps and mods.
Cons
Con Non-existent story and unbalanced
The story is the same for all factions, same layout, same script. There's a lot of things that many new players will think are useless, such as creating a defense with barbed wire and mines. It's really unbalanced, considering you can take out a tank destroyer with 200 mm of armour with an armoured car with a 37 mm gun.
Con Punishing
To some a cost of mistake can be slightly too much. Simply having a squad in open at wrong time can end up losing them all in few seconds burst of concealed machine-gun.
Con Steep learning curve
There being no tutorial makes for a steep learning curve, so one will need to spend a good bit of time with the game in order to learn all the mechanics on their own.
Con Very poorly optimized
When there's a lot going on, it runs bad even on the best latest systems.
Con Gameplay can be quite hectic
Some missions can require the player to control up to 135 units at once, on three separate fronts , which can be difficult to manage. While not completely unmanageable, this is something to consider for those that want something a bit more simplistic out of their RTS.
Con Poor quality cutscenes
The cutscenes, while not animated with the in game engine, look pretty abysmal. The animation and graphical quality of each cutscene is immersion-breaking and can take the player out of the game in an instant.
Con Flame weapons feel over powered
When facing off against units or vehicles that use flame weapons, infantry units can be killed almost immediately. The sheer attack speed and ferocity of these flame-based weapons can reduce a player's fighting force to zero. This is especially notable with vehicles that use flamethrowers, as they can roll in from the Fog of War and overwhelm infantry in an instant, leaving players with the feeling that these weapons are overpowered.