When comparing Stronghold Crusader HD vs Age of Empires III, the Slant community recommends Stronghold Crusader HD for most people. In the question“What are the best LAN party PC games?” Stronghold Crusader HD is ranked 33rd while Age of Empires III is ranked 36th. The most important reason people chose Stronghold Crusader HD is:
Easy to learn mechanics of economy, castle building and army production. Does not overwhelm players with choices.
Specs
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Pros
Pro Great for RTS beginners
Easy to learn mechanics of economy, castle building and army production.
Does not overwhelm players with choices.
Pro Deep yet intuitive interface
Many options are available in the game along with good tutorials that introduce the player to these. While not all options are necessary the inclusion of them is welcome for those that would like to take advantage of them.
Pro Unique Gameplay
A unique blend of real-time battles and castle-sim, which the Stronghold series is famous for
Pro Card-based upgrades and reinforcements add more to each match
Age of Empires III features a new and unique card-based system that allows for you to deploy additional units and resources from your Town Hall. By eliminating enemy units and buildings, you are awarded experience, which not only goes toward your City Level (allowing you to purchase more cards out-of-match), but allows you to activate a card in-game. These cards can grant you additional soldiers, increase gathering speed of Banks and Workers, or even a fort that you can deploy anywhere in the map.
Pro Graphics-gameplay balance
It is difficult to find good real time strategy games with aesthetics. Its high resolution graphics combined with fairly good RTS experience makes Age of Empires III a rare gem. Its AI and gameplay may not be up to the mark when compared to its predecessor, but still provides you a fair challenge.
Pro Good selection of areas to play in
There are 8 (14 with the two extensions which are inside the "complete edition" Steam is selling) different nations that the player can choose to lead to victory, each with their own different looking areas to explore. This makes for a good mix of differentiation of play depending on what the player chooses to use.
Pro Wide selection of missions
Players will see many different missions ranging from rescue missions to defensive missions. What is even better is that many of these types of missions will be mixed together into one, so there is a varying structure to each making for a different feeling to each.
Cons
Con Lacks polish in some areas
Things like buttons on the bottom of the screen that are not intuitively placed as well as notifications that can not be filtered to the more important. This can detract from the gameplay as it is immersion breaking to have to rifle through inconvenient button placement as well as notifications looking for what you need at the time.
Con Multiplayer is a hassle
A third-party connection app like Tunngle, Hamachi, GameRanger is needed to play the non-steam version of the game and therefore multiplayer games are mostly unresponsive and error-prone
Con Easily manipulated AI
During AI skirmishes, you can easily fortify your location with walls, cannon towers, and forts, ensuring that the AI continually sends large armies to their deaths. The AI will also only send their units to one certain spot of your base, thus you will always know where they will come from and which portion to build defenses at. Once your base is fortified enough, you can simply farm for experience, until no more can be gained, and then easily wipe your AI opponent out, making for one-note style of play
Con Strategy is highly lacking
Any hope of strategic depth in Age of Empires III is quickly dashed as many Multi-Player games quickly devolve into matches based solely upon amassing a large, singular army and throwing it at the enemy base ad infinitum. While the game does attempt to make terrain weigh in on how you can move your army, it serves only to restrict certain units from moving on it, and little else. Terrain does not affect sight or range of units, and acts solely as a placebo to make players think there is some strategic advantage if they don't know otherwise.
Con Could use better sound cues
Keeping track of ones units can become a difficult job (but a fun one) and having audio cues of when something is happening to your units could greatly help in this area, sadly there is very little of this in the game and could have been utilized better.