When comparing Far Cry Primal vs Hitman (2016), the Slant community recommends Hitman (2016) for most people. In the question“What are the best open world games on Steam?” Hitman (2016) is ranked 7th while Far Cry Primal is ranked 30th. The most important reason people chose Hitman (2016) is:
The game allows for players to easily hide in plain sight through a disguise system, like dressing up as a model at a fashion show, which gives the player access to anywhere they might want to go. This is expanded upon by having a helpful hint system for those who are unfamiliar with its intricacies.
Specs
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Pros
Pro Humanized upgrade system
Instead of some static menu where you pick and choose what areas to upgrade skills the player need to find characters in the game, who can build and improve items for the character. This way the player is interacting with the upgrade system by taking part in finding and interacting with AI.
Pro Recaps when starting game
Each time the game is started there will be a recap of the story progression so far of the user time spent in the game, this makes for a good way to catch up on what was accomplished last and what is next when spending any long amount of time away from the game.
Pro Focuses on survival
Being that the game focuses more on animals in the wild as enemies instead of humans (like past games in the series) the player must survive when out in the wild by avoiding or fighting these creatures. An added day and night cycle adds on to this gameplay by making the animals more aggressive at night. The animals can be warned off with fire, but this means the player needs to collect animal fat in order to create torches. All of this adds up to more of a focus on survival, especially at night.
Pro Hiding in plain sight is intuitive
The game allows for players to easily hide in plain sight through a disguise system, like dressing up as a model at a fashion show, which gives the player access to anywhere they might want to go. This is expanded upon by having a helpful hint system for those who are unfamiliar with its intricacies.
Pro Tons of choice
The game's six levels are all big sandboxes that allow players to complete their tasks in any way they see fit. This allows players a great deal of freedom in experimentation and the customization of play style. One of the earliest assassinations in the game can be achieved through the manipulation of a chess board, sabotaging the ejection seat of a fighter jet, or faking a radio call, among other things. Hitman provides a strong context for the player's actions, but there is no wrong way to play, so long as you get the target.
Pro Replayability through escalations, contracts, challenges, and masteries
Once the main level and objective is complete, players can move on to escalation missions or player-created contracts. Escalation missions remix the maps, giving players new targets to complete in the same maps. Paris features 17 escalations, Sapienza has 9, and the other missions have some as well. More are being added all the time. Escalations are unusual in that they feature specific constraints, such as specific uniforms that must be worn, or specific methods of assassination. This increases the difficulty, but it's a great to expand each episode. The player contracts are similar, but this game mode allows the player to choose who their target is and what constraints to put in place, making for an endless list of possibilities in a particular level. Each level also features 20 'Mastery' levels, which unlock tools and insertion locations that expand the way the level can be played. Hitman is a game built to be replayed.
Pro Interactive environments
More so than previous games in the series, Hitman has many objects that can be tampered or interacted with. Nearly any problem the player faces can be solved by using the game's many interactive objects. For players unsure where to start, the challenge system offers a wide variety of hints. For instance, the optional challenges for the first training level include one where the player must disguise himself as a special character who is scheduled to meet the target and another where the target can be given rat poison at the bar.
Cons
Con Barely expanded from Far Cry 4
The game has taken many aspects found in Far Cry 4 out to focus on things such as hunting and crafting, sadly the hunting and crafting mechanics are barely improved over Far Cry 4, which does speak to the level of development the game received being that even areas that the core gameplay focuses on is not really improved or expanded in any way to make for a more in-depth experience.
Con Poor performance
The game does not utilize multi core threading very well and even on the highest end of PCs with a Titan GPU the game may still dip below 60fps when on max settings at 1080p.
Con Same map as Far Cry 4
While the art has changed to look more stone age, the map size and areas are pretty much the same. This of course makes for way less development time and people see it as a shortcut for a full priced game.
Con Really short
The game only has 4 main missions, which can be completed quite quickly. This shows how much this game should have been DLC instead of a full priced title.
Con No color blind option
Bad guys are marked in red and friends are marked in green, the most common color blindness is in the red a green spectrum's meaning that those that are affected by this will have quite a bit of trouble playing this game.
Con Difficult to connect to characters in the game
There is zero real language used in the game, it is all made up, which makes it difficult to connect to any character in the game since nothing is spoken that anyone can understand. This may have been to save money on voice actors, but no matter the reason it does detract from the story of the game and connecting to it.
Con DRM issues
While playing single player, if the player loses connection to the game's servers (through their own internet going down or the servers going down) the game will boot the player back to the start screen, meaning any advancement made in the game will be lost. To see this happen in single-player is concerning, as there is no reason for the single-player experience to take place online.
The game features frequent online updates, limited-time event assassinations, and other features that benefit from an online connection, but players cannot opt out of these features if they simply wish to play the single-player campaign.
Con First chapter does not offer a ton of content
Much of the content in the first chapter are a bunch of training levels that are represented as being done on a set of some kind, giving a feeling of not being real. The problem here is that there is little in the way of giving a feeling of wanting to revisit these training levels, which drastically cuts down on the playable content in this chapter.