When comparing Star Citizen vs STAR WARS: Rogue Squadron 3D, the Slant community recommends STAR WARS: Rogue Squadron 3D for most people. In the question“What are the best space combat simulation games for PC?” STAR WARS: Rogue Squadron 3D is ranked 6th while Star Citizen is ranked 12th. The most important reason people chose STAR WARS: Rogue Squadron 3D is:
From the fantastic voice acting, the cinematic sequences to the licensed music and sound effects, this game gives off a great feeling of taking part in the universe of Star Wars. While there has been many games that have held the license, this has been regarded as one of the better titles for some time, which shows with the care they took in presentation.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Ability to command persistent ships and stations
Players will be able to command multi-person ships with other users who will be able to command their own stations on said ships.
Pro Over $73 million in funding
A game with the huge scope of Star Citizen will cost a lot of money to develop, and through multiple campaigns, Star Citizen has raised a huge amount of money to make that happen. More money means more developers, and designers which can lead to a ton of features.
Pro Includes a singleplayer mode, called "Squadron 42"
Squadron 42 is a single player campaign that takes place in the in game universe that allows players to play offline.
Pro Vast, detailed sci-fi world
A long term goal is to have over 400 different star systems in game, most of which will have many planets within them.
Pro Dynamic economy system
The economy of the game and the actions to keep it moving are constantly going on in the background but allows for players to step in and out of it at their leisure in order to take part.
Pro A true PC game
It's been stated that the game will take full advantage of PC's capabilities and will not be held back by a need to accommodate a console port.
Pro GIve a great sense of taking part in the StarWars universe
From the fantastic voice acting, the cinematic sequences to the licensed music and sound effects, this game gives off a great feeling of taking part in the universe of Star Wars. While there has been many games that have held the license, this has been regarded as one of the better titles for some time, which shows with the care they took in presentation.
Pro Easy to learn and play
Rogue Squadron has very accessible controls that allows for the game to have a bunch of differing missions due to how easy it is to fly the ships. More akin to Starfox over Star Wars flight sim titles such as X-Wing, allows for arcadey controls that is no where near as punishing as other sims. This means the game can be more accessible for any type of player.
Pro Expansive content
Even though this is an older game originally released for the Nintendo 64 back in 98, the amount of content is quite good as there is a plethora of missions available. Escort/rescue missions, dogfights and bombing runs make up some of this content, all of which take place on many different worlds or space set pieces, all of which take place in the cannon universe of Star Wars.
Pro Medal system allows for plenty of replayability
Each missions has a bronze, silver or gold medal that can be earned by completing the stage and certain tasks contained withing under a certain time limit. With gold being the toughest to earn, there is plenty of reason to revisit stages in order to earn the gold medal. This means hours of extra time spent with the game.
Cons
Con Commercial launch is at an undetermined date
The commercial launch, initially slated for 2016, is now at an undetermined date in the future.
Con Online shop
They sell premium ships for cash rendering early backers ships obsolete before the game has been released and creating a pay to win mechanic.
Con Incomplete; might never come out
The alpha is playable but very buggy; it supposedly represents less than 10% of the finished game, which was supposed to be released several years ago (as of 2020) and has no release date in sight. Despite a frankly staggering amount of funding, the developers never hit their deadlines and it's becoming ever more doubtful that the game will ever be released in anything resembling a finished state.
Con Maybe too big to be real
The game want to be the biggest Space game ever. I want everything and maybe Will not be able to deliever.
Con Long waiting
The game Will be released in 4 or 5 years.
Con Requires a powerful computer
To be able to run the game you need an expensive pc with high end materials.
Con In game resolution settings may crash the game
While there is a setting in the game to adjust the resolution the game is played in, changing this setting may make the game crash when a mission is launched. While this setting can be changed in an ini file which will not make the game crash, having a broken option in the game shows a lack of polish.
Con Controller settings need to be tweaked
In order to get a controller working properly with the game, one will need to go into the settings of the game in order to change some options. Basically out of the box controller support is pretty poor, though once tweaked the controller will work fine.
Con No graphical options
The game is basically a straight port of the N64 title, meaning there is zero graphical settings to be found other than resolution (which is broken). So for those looking for a more polished title that would allow them to take advantage of PC centric graphical settings, this may not be the game for you.
Con Mouse and keyboard controls are very poor
This game was originally designed for a controller, which shows when trying to play with a keyboard and mouse. While this port does offer keyboard controls, they work so poorly that it makes the game almost unplayable when using this control scheme.