When comparing Mirror's Edge vs Tales of Symphonia, the Slant community recommends Mirror's Edge for most people. In the question“What are the best games on Steam with a rich story?” Mirror's Edge is ranked 68th while Tales of Symphonia is ranked 70th. The most important reason people chose Mirror's Edge is:
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over.
Specs
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Pros
Pro Innovative, parkour-inspired, first-person platforming with excellent sense of motion
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over.
Pro Time trials
There are time trial bonus levels that are free of platforming sections and combat, just pure timed running missions.
Pro Unique, minimalistic art-style
Mirror's Edge is set in a world where a totalitarian government runs a city and tries to eliminate anything that stands out, such as the free-running protagonist. The levels are created minimalistic, mostly white with aggressively contrasting primary colors, to represent the oppressive nature and sterility of the world.
Pro Great soundtrack
The soundtrack's spacious ambient texture coupled with electronic beats and synthetic sounds supplement the game's otherworldly, contrasting setting. The complete soundtrack is available with the purchase of the game.
Pro Keyboard controls work quite well
Surprisingly (for an EA game especially) the keyboard controls are actually designed to work quite well.
Pro It's got a marvelous story, and gets exponentially better as you discover the backstories to characters and areas
While it starts off as your typical "save the world" type of game, it changes rapidly as the player releases various seals and uncovers more about the Chosen and the Goddess Martel.
There's also 9 playable characters in the game, along with several non-player characters, each with their own backstory and development that you have to go looking for. You have to work for it, but it's absolutely worth it for how much more enriched the story becomes.
Pro Combat choices are completely up to you, thanks to a unique battle system
Tales games have always used what Namco calls the "linear motion battle system," a real-time, 2D battle engine that lets you move around the field and attack foes at will. Tales of Symphonia uses an expanded version of this system that's fast, fun, and easy to master.
In Tales of Symphonia, you have 4 characters with you in combat, and there are 3 different ways to fight: semi-auto, auto, and manual. With semi-auto, you control a character of your choice while the other 3 are automated and will act based on patterns you set yourself. In auto mode, every character is automated. In manual mode, every character will act only as you tell it to.
Pro You can play the game over and over again, getting stronger and discovering more storyline along the way
Tales of Symphonia sports "New Game Plus," which essentially means you get to keep aspects from your previous game and carry them over to a new one. You can spend GRADE (which is earned by battling) to get perks for your new game, which makes it a little easier (sort of).
There are certain plots, enemies, titles (which are given to you in-game for specific acts), and items that you can only encounter on a New Game Plus, and you might not even encounter all of them then. Tales of Symphonia has infinite replayability, which is a huge reason so many people love it.
Pro The music fits the mood of the game perfectly
The composer for this title, Motoi Sakuraba, really outdid himself. The music fits whatever's going on at the time perfectly, and will drastically increase the enjoyment you get out of this game. From sorrow, to anger, to happiness, the music will convey those feelings to you wonderfully, and immerse you in the experience even more.
Pro Huge amount of content and gameplay
The game has a bare minimum of 50 hours of play in it. That doesn't include side quests, delving into character development, etc.
Cons
Con Poor combat sytem
The combat system often feels out of place and definitely interferes with the flow of the gameplay.
Con Some people may experience motion sickness
In order to maintain its immersive nature, Mirrors Edge has virtually no UI, other than a small dot at the center of the screen. This should ward off motion sickness for most people, but be aware that if you're queasy, you might not feel too well after playing.
Con Enemy diversity can be lacking late in the game
As you progress more and more into the game, some of the enemies you'll face are simply re-skinned enemies from earlier areas, meaning they look the same but are colored differently.
Con The PC port isn't the greatest
If you buy Tales of Symphonia on Steam, expect to have to run a 3rd party patcher in order to make the game play optimally. Some users haven't had to do this, but most have.
Con Hard to fully complete on your own
As far as getting the game to 100% completion, it's incredibly difficult. There are many things with complex requirements that simply aren't stated in the game, so you may have to refer to a guide for them.