When comparing Mirror's Edge vs Beat Cop, the Slant community recommends Mirror's Edge for most people. In the question“What are the best adventure games on Steam?” Mirror's Edge is ranked 29th while Beat Cop is ranked 42nd. The most important reason people chose Mirror's Edge is:
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over.
Specs
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Pros
Pro Innovative, parkour-inspired, first-person platforming with excellent sense of motion
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over.
Pro Time trials
There are time trial bonus levels that are free of platforming sections and combat, just pure timed running missions.
Pro Unique, minimalistic art-style
Mirror's Edge is set in a world where a totalitarian government runs a city and tries to eliminate anything that stands out, such as the free-running protagonist. The levels are created minimalistic, mostly white with aggressively contrasting primary colors, to represent the oppressive nature and sterility of the world.
Pro Great soundtrack
The soundtrack's spacious ambient texture coupled with electronic beats and synthetic sounds supplement the game's otherworldly, contrasting setting. The complete soundtrack is available with the purchase of the game.
Pro Keyboard controls work quite well
Surprisingly (for an EA game especially) the keyboard controls are actually designed to work quite well.
Pro Deals with relevant issues
Even if it's set 30 years ago, Beat Cop manages to make a statement about issues relevant today. Problems like race, police brutality, and corruption are dealt with with a good dose of satire and introspection. It throws the player into a hostile environment and asks them to make important decisions under extremely high pressure and difficulty where doing something immoral is often seen as the simplest and fastest way of reaching your goals.
The quota-based system is reminiscent of the statistics-based systems many countries employ to measure a cop's performance. This blurs the line between moral and immoral choices. Do you choose to take the high road? Or do you make an immoral choice in order to reach your goals faster? This way, Beat Cop shines a light on the many difficulties policemen have to address every day and the game does so while remaining impartial and without throwing needless accusations around.
Pro Players are required to make meaningful decisions that have meaningful consequences
In order to progress in the game, players have to make a variety of difficult decisions. For example, accepting a bribe may improve your relations with the Mafia but reduce your overall reputation with your fellow police officers. You can choose to play a good cop that plays by the rules, but it's not easy. You can issue tickets even for cars that are not breaking any laws, but those tickets count towards your daily ticket quota. Issuing them may have long-term consequences.
In order to reach their daily goals, the player must make the choice they think will get them closer to it. Whether that is the moral choice or not is entirely up to the player themselves. The right choice will reward the player, the wrong choice however can greatly penalize and set them back.
Pro Perfectly captures the feel of classic cop shows and movies
Beat Cop successfully captures the general feel of '80s shows and movies about cops. It's got all the stereotypes people find and enjoy in those shows and movies. All the cliches make it seem like it's straight out of Miami Vice.
Cons
Con Poor combat sytem
The combat system often feels out of place and definitely interferes with the flow of the gameplay.
Con Some people may experience motion sickness
In order to maintain its immersive nature, Mirrors Edge has virtually no UI, other than a small dot at the center of the screen. This should ward off motion sickness for most people, but be aware that if you're queasy, you might not feel too well after playing.
Con In-game time management could have been handled a bit better
Five minutes in-game are equivalent to a couple of real-world seconds. This makes time go awfully quickly in Beat Cop. The idea is that time needs to go quickly in order for the player to strategize and think hard about which choices they will make during a single day. This fact is further emphasized by NPCs repeating again and again that you will not be able to complete all of your tasks. The problem is that it's perfectly possible to complete all given tasks in even such a small timeframe.
You have a daily minimum number of tickets you have to write, if you reach double of your daily quota the game will reward you for that. But because in-game time management is poor, it's quite easy to even quadruple your daily quota which seems to not have been predicted by the game creators since the game gives no rewards whatsoever for reaching more than double your ticket quota.