When comparing Minecraft vs SpaceChem, the Slant community recommends SpaceChem for most people. In the question“What are the best puzzle games on PC?” SpaceChem is ranked 17th while Minecraft is ranked 24th. The most important reason people chose SpaceChem is:
In particular, abstraction and concurrent programming skills could be gleaned from the game as it uses broad techniques often used by computer programmers.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great creativity tool
If you prefer building, creative mode is the way to go. It immediately gives you unlimited blocks, the ability to fly, and immortality. This allows you to easily build anything you want without worrying about height or enemies. Things like giant castles, villages, roller coasters, and even unique builds such as the Enterprise from Star Trek. You can really let your creativity loose.
Pro Randomly generated worlds and distinct locations keep the gameplay fresh
Each new world is randomly generated, making for a different experience every time. There can be plains, rivers, beaches, ravines, giant mountains, hidden villages, and a lot more.
There are also 38 biomes, which includes snow, desert, forest, swamp among others. Each one has its own set of unique blocks, plant life, and creatures.
You won't get tired of exploring above ground or underground because every location will seem new and exciting.
Pro Amazing extended community
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for.
Pro Local multiplayer option for when there is no internet
Minecraft can be played by 4 players locally via splitscreen. This makes it a great way spend time with your friends and family when you don't have access to the internet.
Pro Could help with real life programming skills
In particular, abstraction and concurrent programming skills could be gleaned from the game as it uses broad techniques often used by computer programmers.
Pro Easy to learn, hard to master puzzle
Spacechem's mechanics are pretty simple to learn and only takes minutes to understand how the game works. Of course mastering the gameplay is a whole different matter.
Pro Allows for short or long play sessions
The gameplay allows for a player to come in and solve a single puzzle in a short amount of time or to sit and tinker with a puzzle for hours trying to devise the perfect solution and contraption. It all comes down to what one want to put into the game but the free form of the puzzle solving is what makes it great for anyones playstyle be it short or long.
Pro Light on the system
The system requirements are quite low at only requiring a 2Ghz processor, 1G of ram and 300MB of hard drive space. Basically this game should work on just about any computer from the last 10-15 years.
Pro Endless gameplay through user created solutions
An individual players choices of components, arrangements or factories used will result in completely different experiences and problems/puzzles when compared to another users experience. A truly individualized experience that expands the games replayability.
Cons
Con Steep and time-consuming learning curve
Learning what items are needed to craft takes quite a bit of knowledge and time. There are guides and videos online that can help with this, but not much in-game that helps the player know exactly how and what to craft.
Con Lack of meaningful story mode
There is no story mode in Minecraft: there is only a create mode or a survival mode. Neither, however, supply any kind of story or background as regard what is going on in the game.
Con Still involves killing other things
In order to progress through the game and craft items, players will need to kill other things such as skeletons, zombies and monsters which may not be seen as child-friendly or can result in frightening situations.
Con Annoying action-y 'boss' stages
At the end of each 'world', there is a boss stage in which you have to perform a unique task. This wouldn't be too bad, but in these levels, you can use blocks that you can activate in real time to change the way your program runs. This often means lots of manual work and a lot of padding to hit the buttons at the right time, which is unnecessary for a puzzle game (and, given that you cannot rewind, also stressful if your program is very tight). I would imagine that the best scores for these levels also overly abuse this feature to make solutions that would be almost impossible without use of macros, for instance.
Con Late game is difficult
In later levels some players may reach a point where the game has become too difficult or frustrating, which may discourage any more play time with the game.