When comparing Minecraft vs Dwarf Fortress, the Slant community recommends Minecraft for most people. In the question“What are the best games on Linux?” Minecraft is ranked 17th while Dwarf Fortress is ranked 40th. The most important reason people chose Minecraft is:
If you prefer building, creative mode is the way to go. It immediately gives you unlimited blocks, the ability to fly, and immortality. This allows you to easily build anything you want without worrying about height or enemies. Things like giant castles, villages, roller coasters, and even unique builds such as the Enterprise from Star Trek. You can really let your creativity loose.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great creativity tool
If you prefer building, creative mode is the way to go. It immediately gives you unlimited blocks, the ability to fly, and immortality. This allows you to easily build anything you want without worrying about height or enemies. Things like giant castles, villages, roller coasters, and even unique builds such as the Enterprise from Star Trek. You can really let your creativity loose.
Pro Randomly generated worlds and distinct locations keep the gameplay fresh
Each new world is randomly generated, making for a different experience every time. There can be plains, rivers, beaches, ravines, giant mountains, hidden villages, and a lot more.
There are also 38 biomes, which includes snow, desert, forest, swamp among others. Each one has its own set of unique blocks, plant life, and creatures.
You won't get tired of exploring above ground or underground because every location will seem new and exciting.
Pro Amazing extended community
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for.
Pro Local multiplayer option for when there is no internet
Minecraft can be played by 4 players locally via splitscreen. This makes it a great way spend time with your friends and family when you don't have access to the internet.
Pro Lots of ways to die, no ways to win
Starvation, riots, goblins raiders stealing your babies, goblin war parties stealing your lives, elephants, vampires, werewolves, werebears, werebadgers, carp, digging into an aquifer, digging into lava, digging into the nesting area of a Forgotten Beast, selling wood to hippies, insanity, drowning in knee-deep water, and being attacked by your own dismembered finger.
There are a lot of ways for dwarves to die. Age really isn't one ever heard of. After playing this game long enough, you'll realize why dwarves don't like going outside. Everything from harpies to dangerous man-eating carp is everywhere. Some of them are humorous, but most are a lesson.
The entire game acts as a massive learning experience. Don't tell your dwarves to fish; they don't know how to swim. Wall off your fortress or a necromancer will make your lunch attack you. Don't dig too far down, or something scary will follow you back up.
There is no victory, only glorious deaths. What goals you set in the game are up to you. Make small, simple goals that you know you can complete. "Surviving for 100 years" is like "curing cancer". Not technically 'impossible', but it might just be easier to settle on building a bridge for now.
Pro Massive randomly-generated worlds persist across multiple games
Estimating one meter per tile, the smallest possible Dwarf Fortress world is roughly 13 kilometers on each side, and about 400 layers deep. The largest world is about 197 kilometers (123 miles) on each side. Each world has its own randomly-generated history with thousands of notable figures, warring factions, and numerous settlements of various races. Any number of fortresses and/or adventurers can be played in a particular world, though only one at a time.
Pro Renowned for depth of simulation and emergent gameplay
The ultimate goal of Dwarf Fortress is no less than a total fantasy world simulator. Its simulated systems include geology, metallurgy, fluid pressure, temperature, combustion and phase transitions (melting, evaporation, etc.), shear and tensile strength, ballistics and gravity, anatomy and tissue damage, growth and maturation of animals and plants, emotional states, life goals, and alcohol dependence.
Pro Base game is free (supported by donations)
From the Bay 12 Games donations page:
Bay 12 is dedicated to providing original games free of charge, but that doesn't mean it is free for us to make them. We've been online since December 2000, and you can help Bay 12 Games continue to thrive. If you've enjoyed any of our games, and you are able to give, we accept financial support.
Pro Continuous active development is planned for decades to come
Dwarf Fortress was started in 2002 and first released in 2006. Tarn and Zach Adams, its creators, have estimated that version 1.0 will be done in "about twenty years" and development will continue beyond that point.
Pro "Starter Pack" offers a streamlined introduction
The DF Starter Pack, formerly Lazy Newb Pack, is a collection of community-created enhancements to the interface and visual presentation of Dwarf Fortress. Find it here.
Pro Sim-like "Fortress" and roguelike "Adventurer" modes
Dwarf Fortress offers two primary ways to play. In Fortress Mode, the player oversees a small group of dwarves who embark to build a new settlement. Individual dwarves cannot be controlled directly; instead, the player supplies objectives and constraints and the A.I. decides exactly what is done by whom. Adventurer Mode presents a more classic roguelike experience, wherein the player controls a single character and can explore the entire world (including previous player-made fortresses).
Two secondary modes are also provided: Legends Mode, which allows you to browse through all of the notable people, places, objects and events in a particular world's history; and the Object Testing Arena, where AI combat scenarios can be played out with any arbitrary combination of creatures and weaponry.
Cons
Con Steep and time-consuming learning curve
Learning what items are needed to craft takes quite a bit of knowledge and time. There are guides and videos online that can help with this, but not much in-game that helps the player know exactly how and what to craft.
Con Lack of meaningful story mode
There is no story mode in Minecraft: there is only a create mode or a survival mode. Neither, however, supply any kind of story or background as regard what is going on in the game.
Con Still involves killing other things
In order to progress through the game and craft items, players will need to kill other things such as skeletons, zombies and monsters which may not be seen as child-friendly or can result in frightening situations.
Con Controls are complex and often counterintuitive
New players are advised to read the Quickstart Guide.
Dwarf Fortress takes a lot of patience to learn. Even something as basic and early as world creation might take a guide to understand the first time around.
It doesn't really matter how experienced of a gamer you are; if you try to play this game without a guide, you're going to have a hard time.
Con No inherent goals or objectives
Simulation, and the resulting emergent stories, are (by design) all there is to the game. Adventurers can die and fortresses can fall, but there is no such thing as winning.