When comparing The Sims 4 vs The Talos Principle, the Slant community recommends The Talos Principle for most people. In the question“What are the best PC games that don't revolve around killing people?” The Talos Principle is ranked 20th while The Sims 4 is ranked 41st. The most important reason people chose The Talos Principle is:
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Specs
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Pros
Pro Easy cloud sharing
A new feature, cloud sharing is very useful for those that like to share their designs or download other players. From other sims to house patterns and layouts all can be shared or downloaded for use in game.
Pro Build tools, best in the series
The Sims 4 offers the best build tools in the series making it even easier to design and furnish their homes.
Pro Emotions mechanic gives a feeling of realism
Emotions replaces the old system of traits. Using emotions to regulate how sims behave does feel more natural to a way a person would behave making for a more realistic feeling simulation. This allows the player to feel more immersed in the game.
Pro Multiple active tasks in queue
Unlike previous versions, The Sims 4 allows for multiple active tasks to be performed from the queue at the same time as long as they are physically possible.
Pro Tone of silliness easy to manage
Depending on the players choices tone may be set to a degree. So players wanting a less silly story to their game may do so by making rational choices during the game.
Pro Customizable maps
Users can change plots on the map to build different kinds of building such as cafes. Giving the player more depth and customization options to their world creates a more enveloped playing experience.
Pro Great storyline
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Pro Lots of side content
Many Easter eggs and more difficult puzzles as well as an ending in many parts of the game, as well as hidden lore.
Pro Difficulty ramp-up
Starts out easy enough, but gets to some truly difficult puzzles by the end. If you get stuck on a puzzle you can skip it and come back to it later.
Pro Rewards exploration and out-of-the-box thinking
It's hard to explain this without spoiling anything, but there are lots of "aha!" moments you will encounter on the areas if you get invested into the story, making the game deeper.
Pro Great original soundtrack
The soundtrack is very pleasant to listen to and fits perfectly with all the areas and themes present in the game. It varies from calm music, for those heavenly areas where you are solving puzzles, to more misterious and epic pieces for moments when things get... real. It's good to have some nice music playing while your brain is melting from solving the puzzles, or just appreciating the scenery.
Cons
Con Missing features that were in previous versions
The Sims 4 is missing a lot of features and options that were in previous version making the title feel unfinished or rushed. Of course it all could be a ploy to sell these features to the consumer at a later date basically making the users pay for the games content piecemeal.
Con Too many loading screens
There are way too many jarring loading screens when trying to navigate The Sims 4 small world.
Con Clipping
Characters can sometimes clip each other when trying to navigate the same path, which results in a loss of immersion for the player and shows a laziness of design.
Con Working with the level editor is difficult (no documentation)
There is not much documentation for the level editor in the game, as the creators primarily use it for themselves. There are of course many hotkeys you could accidentally press as well.
Con Obtuse puzzles, especially with optional content
Mediocre game design all around. Many puzzles are ordered badly or redundant and could have been combined or removed to smoothen the experience, as well as occasionally not exercising the bounds of certain elements (like ranged pickup). The game's optional content is even more worrisome as it often leads you to play hidden object games to look in hundreds of corners instead of using more difficult puzzles. One particularly egregious example is when you have to interpret a message in a very specific way after using a decryption algorithm you may not know about into another questionable input system.