When comparing The Sims 4 vs Hitman (2016), the Slant community recommends Hitman (2016) for most people. In the question“What are the best games as a platform where content is continually added to the game?” Hitman (2016) is ranked 2nd while The Sims 4 is ranked 3rd. The most important reason people chose Hitman (2016) is:
The game allows for players to easily hide in plain sight through a disguise system, like dressing up as a model at a fashion show, which gives the player access to anywhere they might want to go. This is expanded upon by having a helpful hint system for those who are unfamiliar with its intricacies.
Specs
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Pros
Pro Easy cloud sharing
A new feature, cloud sharing is very useful for those that like to share their designs or download other players. From other sims to house patterns and layouts all can be shared or downloaded for use in game.
Pro Build tools, best in the series
The Sims 4 offers the best build tools in the series making it even easier to design and furnish their homes.
Pro Emotions mechanic gives a feeling of realism
Emotions replaces the old system of traits. Using emotions to regulate how sims behave does feel more natural to a way a person would behave making for a more realistic feeling simulation. This allows the player to feel more immersed in the game.
Pro Multiple active tasks in queue
Unlike previous versions, The Sims 4 allows for multiple active tasks to be performed from the queue at the same time as long as they are physically possible.
Pro Tone of silliness easy to manage
Depending on the players choices tone may be set to a degree. So players wanting a less silly story to their game may do so by making rational choices during the game.
Pro Customizable maps
Users can change plots on the map to build different kinds of building such as cafes. Giving the player more depth and customization options to their world creates a more enveloped playing experience.
Pro Hiding in plain sight is intuitive
The game allows for players to easily hide in plain sight through a disguise system, like dressing up as a model at a fashion show, which gives the player access to anywhere they might want to go. This is expanded upon by having a helpful hint system for those who are unfamiliar with its intricacies.
Pro Tons of choice
The game's six levels are all big sandboxes that allow players to complete their tasks in any way they see fit. This allows players a great deal of freedom in experimentation and the customization of play style. One of the earliest assassinations in the game can be achieved through the manipulation of a chess board, sabotaging the ejection seat of a fighter jet, or faking a radio call, among other things. Hitman provides a strong context for the player's actions, but there is no wrong way to play, so long as you get the target.
Pro Replayability through escalations, contracts, challenges, and masteries
Once the main level and objective is complete, players can move on to escalation missions or player-created contracts. Escalation missions remix the maps, giving players new targets to complete in the same maps. Paris features 17 escalations, Sapienza has 9, and the other missions have some as well. More are being added all the time. Escalations are unusual in that they feature specific constraints, such as specific uniforms that must be worn, or specific methods of assassination. This increases the difficulty, but it's a great to expand each episode. The player contracts are similar, but this game mode allows the player to choose who their target is and what constraints to put in place, making for an endless list of possibilities in a particular level. Each level also features 20 'Mastery' levels, which unlock tools and insertion locations that expand the way the level can be played. Hitman is a game built to be replayed.
Pro Interactive environments
More so than previous games in the series, Hitman has many objects that can be tampered or interacted with. Nearly any problem the player faces can be solved by using the game's many interactive objects. For players unsure where to start, the challenge system offers a wide variety of hints. For instance, the optional challenges for the first training level include one where the player must disguise himself as a special character who is scheduled to meet the target and another where the target can be given rat poison at the bar.
Cons
Con Missing features that were in previous versions
The Sims 4 is missing a lot of features and options that were in previous version making the title feel unfinished or rushed. Of course it all could be a ploy to sell these features to the consumer at a later date basically making the users pay for the games content piecemeal.
Con Too many loading screens
There are way too many jarring loading screens when trying to navigate The Sims 4 small world.
Con Clipping
Characters can sometimes clip each other when trying to navigate the same path, which results in a loss of immersion for the player and shows a laziness of design.
Con DRM issues
While playing single player, if the player loses connection to the game's servers (through their own internet going down or the servers going down) the game will boot the player back to the start screen, meaning any advancement made in the game will be lost. To see this happen in single-player is concerning, as there is no reason for the single-player experience to take place online.
The game features frequent online updates, limited-time event assassinations, and other features that benefit from an online connection, but players cannot opt out of these features if they simply wish to play the single-player campaign.
Con First chapter does not offer a ton of content
Much of the content in the first chapter are a bunch of training levels that are represented as being done on a set of some kind, giving a feeling of not being real. The problem here is that there is little in the way of giving a feeling of wanting to revisit these training levels, which drastically cuts down on the playable content in this chapter.