When comparing The Stanley Parable vs Dear Esther, the Slant community recommends The Stanley Parable for most people. In the question“What are the best PC games that don't revolve around killing people?” The Stanley Parable is ranked 10th while Dear Esther is ranked 40th. The most important reason people chose The Stanley Parable is:
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Discusses the illusion of choice in games
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Pro Exceptional narration
Excellently crafted, hilarious writing delivered by a well spoken, charismatic British narrator. Kevan Brighting has become somewhat of a cult success since the game due to its cult like status which just shows how deserving he is due to how well done the narration of the game is done.
Pro The game has a lot of different endings to find
There are numerous ending to the game that appear to play out even when the player makes the same choices as their last playthrough.
Pro Insightful commentary on state of game design
The game tackles topics such as ludonarrative dissonance, choice in games, narrative limitations, etc while mostly focusing on the relationship between the game and the player in terms of storytelling in a very meaningful, educated and entertaining way.
Pro Points out narrative limitations in games by encouraging breaking narrative structure through gameplay
The game encourages players to explore decisions that would change the meaning of the presented story. What if you took a left turn where the game asked you to take a right? What if you decided not to push a big red button needed to continue playing because you didn't agree with pushing the big red button? What if you died in a boss battle? How would that affect the narrative of the game?
The game rewards you for not following the "intended" narrative structure of the situation in order to point out how the structure is unavoidable in games as a whole. The process of attempting to break the structure can be highly satisfying in The Stanley Parable and can help you better notice limitations of narrative in other games.
Pro A few nods to other games can be seen throughout the game
References to other games including Half-Life 2, Portal & Minecraft can be found throughout the game.
Pro Narrative driven experience
There are no waypoint markers, no quests, in fact nobody else in this world except the player and the narrator. Hike through the world and discover the inner workings of this person’s mind.
Pro Pervasive sense of isolation, loneliness, and mystery
The game takes place on an abandoned island, so in a practical sense the player is alone. Add to that that this is a bit of a ghost story and mystery becomes enwrapped within the isolation of the island making for what is as much of an experience as it is a game that makes for a feeling and sense of loneliness and despair that often is only found in real life.
Pro Can be relaxing
Just sit back, relax, and spend some time with Dear Esther. The experience isn’t long and there’s no pressure to go past the pace you want to go. While it does have a sense of loneliness and isolation the graphics are beautiful and the music is soothing which also lends a hand in the relaxedness of the title.
Pro Gorgeous, intricately detailed environments
There is no arguing that the scenery and graphics in Dear Esther is jaw dropping gorgeous. Due to how nothing can be interacted with the environment can be rendered in a much more beautiful way as not much needs to change while walking around.
Pro Outstanding soundtrack
The soundtrack is hauntingly beautiful which suits the games visual atmosphere quite well.
Cons
Con More an interactive story than an actual game
The Stanley Parable is not much of a game in the strictest sense but more an interactive story or interactive "art".
Con Short gameplay
Only about 90 minutes to two hours long which is pretty short for a game and can easily be finished in a single sitting.