When comparing Cataclysm Dark Days Ahead vs Out There: Ω Edition, the Slant community recommends Out There: Ω Edition for most people. In the question“What are the best roguelikes on Android?” Out There: Ω Edition is ranked 4th while Cataclysm Dark Days Ahead is ranked 11th. The most important reason people chose Out There: Ω Edition is:
The game has beautiful hand drawn graphics as well as a great score with lonely overtones, which creates a fantastic and original feeling atmosphere. This sort of polish in a mobile game is not always the norm, which is why Out There tends to stand out above many other options.
Ranked in these QuestionsQuestion Ranking
Pro Classic computer gameplay that offers a lot of nostalgia
Get taken back to when games were completely made of ascii letters and your imagination. Venture forth as an @ and survive the wild. With the classic ascii art, it is hard to ignore that this is not a graphical powerhouse, but of course that is part of the fun, allowing your imagination to fill in this void.
Pro Open source and very moddable, making for a game that anyone can change to their liking
The mod community is pretty active on this game, and you can create some really cool things with the tools they already provide. This way anyone can change their game to how they like.
Pro Super involved gameplay that allows the user to dive deep into the mechanics of the game
Everything from weather to crafting to martial arts are accounted for in Cataclysm. You can spend hours mastering the depths of this games systems that allow you to play however you want.
Pro Graphics can be used instead of ASCII, for those that would enjoy something more visual
Not supported on every version of the game, but you can have a graphical experience if you want by using a graphical tile set for the game. This will need to be done manually.
Pro Being in constant active developed allows the game to constantly grow
Experimental releases exit a few times in a single day. Many people are working on finding bugs, and developers are quickly fixing them and adding new features. This makes for a situation where the game is constantly growing and improving.
Pro Free for anyone to download and try, which leave no one out
The game is free of cost as well as open-source, meaning that anyone can download the game, install it and play it.
Pro Beautiful art that shows off tons of polish, making for a gorgeous looking game
Pro Each playthrough is unique thanks to the procedurally generated levels
Out There procedurally generates the game by generating random modular elements on each playthrough, making for a unique experience on every play through.
Pro Fun turn-based resource management where you are always juggling items on the fly, which requires a lot of quick thinking
Out There features a great mix of turn based strategy with complex resource management. The resource management works by only allowing you so many slots to store needed materials. These materials are collected on and around planets, and vary depending on where you are. So it makes for a situation where you need to carefully manage your inventory in order to have the necessary materials on hand to survive, which is no an easy task.
Con Lacking hardcore survival feel
The game gets to be rather easy once you spend a little time with it. Basements full of everything one needs to survive in every other house, and stores that look like they were left as seem out of place since in a disaster scenario most items would probably have been taken already.
You can tweak the options to suit a more hardcore experience if you so desire. The options allow for a wide variety of difficulty and playstyles.
Con Difficult to learn at first
This could be a pro for some but for many this will turn them away from the game.
Con Uninspiring gameplay
There is an extremely limited number of actions to undertake. Playing it sometimes feels like a grind.
Con Each replay feels very similar
There is a multitude of ways to die in Out There, and being that the game is a roguelike, there will be a lot of restarts. Each and every death brings the player back to the beginning, to do everything over again. This can be frustrating, and a cause for lulls in play at each beginning.