When comparing 7 Days to Die vs The Long Dark, the Slant community recommends The Long Dark for most people. In the question“What are the best survival games on PC?” The Long Dark is ranked 3rd while 7 Days to Die is ranked 9th. The most important reason people chose The Long Dark is:
Regardless of your skill level, you will be able to find a difficulty level that suits you and satisfies your craving for a good challenge. This game features four different difficulty levels, making it accessible to a broad range of players. The easiest mode is Pilgrim and it offers a gaming experience suitable to all players where dying is a rare occurrence. For beginning players, Voyager is recommended as it gives you a forgivable way to learn the basics. After that, the difficulty takes a strong curve upwards into the remaining two modes: Stalker, and Interloper - with the latter being considered a very challenging gaming experience only recommended for expert gamers and those who desire a true video game survival challenge.
Specs
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Pros
Pro Constant sense of vulnerability, which keeps the player alert and on edge the whole time
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options.
But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
Pro Robust crafting system that allows the players imagination to run wild with possibilities
Create everything from a chainsaw to various guns to defenses for your fort - the crafting system lists what you can make with the materials you currently have in the player's inventory.
Pro What you build is not only for creativity, but also for gameplay purposes
In 7DTD players don't build their homes only as bases or places to sleep in, or build cool looking things just for the fun of it and to test their skills.
Every 7 days, a large horde of zombies will attack the player wherever he or she is, trying to destroy them and what stands in the way of the player and the horde. This is why the player needs to think about how to build traps that will help them kill a lot of zombies and how to make a strong enough house that will not be destroyed easily.
Pro Randomly generated open worlds makes for a ton of replayability, as each playthrough is never the same
Recently added in the Alpha 9 release, randomly generated worlds allow the player a new play experience every time they open up the game. This means every server will have a different dynamic based on their layout of the world.
Pro Great replayability
No matter how many times you start a new game (random gen) you will never get the same experience. The crafting is the same, enemies are the same, game mechanics are the same but the gameplay is not. If you add the mods available for this game then you will have a whole new experience with added/altered crafting, different enemies, more quests etc...
Pro Single, co-op, and multiplayer gameplay modes give plenty of choice as to how one would like to tackle the game
Three different play modes including solo, with friends, or competitively over the internet gives a lot of choice as to how someone would like to play the game. Be it with friends or solo, the options are there.
Pro Unique combination of voxel and polygon models, which makes for pretty fun physics
The game is a mix between a voxel world and full polygon models for buildings, making for a versatile survival based world that brings exploration and creation to the zombie survival genre.
Structural integrity is a real thing in 7 Days To Die. That means there cannot be unsupported floating blocks. The player can set up traps to take out hordes of zombies with a falling building.
Weapons will break and crumble but can also be forged to be awesome, and the player must cook and maintain supplies.
Pro Creative mode gives the player a section to just trial things out in, for fun
The game allows players to make custom maps without zombies attacking to set up scenarios or make player made game types.
Pro Thoughtful and communicative developers allows for a stable community that keeps growing
Even though this is not directly related with the gameplay, it's still important especially for indie and early-access games. The developers behind 7DTD have always been communicative and have heard what the community had to say time and time again, releasing patches with bug fixes and new features in a timely manner.
Pro Fully moddable
(WIP) The game should eventually be fully moddable.
Pro Low system requirements means just about anyone should be able to run the game
Everything is smooth and perfectly executed. Runs great on any machine, low requirements. This way anyone can run the game without worry of needing an expensive machine.
Pro Four difficulty levels to suit all skill levels
Regardless of your skill level, you will be able to find a difficulty level that suits you and satisfies your craving for a good challenge.
This game features four different difficulty levels, making it accessible to a broad range of players. The easiest mode is Pilgrim and it offers a gaming experience suitable to all players where dying is a rare occurrence. For beginning players, Voyager is recommended as it gives you a forgivable way to learn the basics.
After that, the difficulty takes a strong curve upwards into the remaining two modes: Stalker, and Interloper - with the latter being considered a very challenging gaming experience only recommended for expert gamers and those who desire a true video game survival challenge.
Pro Story mode adds a new way to play
For those who desire a story to go with their survival gaming, The Long Dark offers a fully voiced-acted, five chapter story mode called "Wintermute" complete with cutscenes. It features all the survival gameplay aspects of the sandbox version, as well as story quests and character development, making it an engaging, new way to experience all the game has to offer.
In the story, you'll assume the role of a man trying to survive in the harsh Canadian wilderness after crashing his plane during a geomagnetic disaster. Rather than just a no-bones survival situation, you'll be working through an actual storyline as you head for safety. As you progress the story, you'll have the opportunity to do quests, watch voice-acted cutscenes, and interact with other characters who are fighting for their lives as well. This pulls you even deeper into the game world since you now have a real goal to work for - escaping the harsh wilderness alive. Story mode adds a deeper layer of immersion via storytelling than the sandbox mode, which is only about surviving as long as you can.
Though currently not all of the chapters are available as they are released episodically over time.
Pro Realistic survival elements make you feel a part of the world
You'll feel like you're living in true survival situation, and the game does an excellent job of placing the player in the role. This game features elements of survival that are very close to the real world, creating an enriching gaming experience for those who want a realistic survival challenge.
You will have to keep an eye on your calorie intake, monitor your body temperature, and even craft and wear clothing appropriate to the harsh arctic environment. Staying outside too long after dark can kill you via hypothermia. The wildlife is dangerous and can injure or kill you - as the animals are starving too. You can starve to death if you forget to eat, or run out of food. Death in this game is permanent, and will require you to start the game over.
Pro Complete freedom to explore the open-world
The game features a massive, open-world sandbox mode in which there are no quests to gate your progress, or artificial boundaries to exploration. The only goal is to survive as long as possible, and to do it by whatever means possible. This free-exploration, open-world design offers plenty of space to roam for those who want to enjoy a more open playstyle without the hindrances of time gates or quest mechanics. Whether you choose to salvage for supplies, hunt the local wildlife, start cooking fires, or simply just take in the view - the freedom to explore and interact with the world in your own way is endless.
Pro Good balance between surviving and exploring
There is a delicate balance between exploring and surviving, and every aspect of gameplay is closely related. The amount of activity the player performs and the distance they can travel and explore, are balanced around certain metrics such as time, warmth, and calories - and all of these game systems are closely related resulting in a finely tuned experience. For example, eating food replenishes calories, but in order to find food, you have to explore and salvage which causes you to burn calories in the first place.
The player must watch how many calories they burn, even when sleeping, and make sure they find or hunt enough food to keep themselves going. On top of this, the player needs to seek shelter from the cold, make sure they are wearing the appropriate clothing, and build fires to stay warm and cook food. During your explorations to salvage supplies and look for food items, you will need to explore carefully as to not get stuck without a place to sleep for the night.
Cons
Con Out of touch Dev team
The developers constantly rework the game, breaking things that worked well while ignoring problems and community feedback.
Con Really laggy even on high end PCs
Can only get 20 fps on high settings, even on an PC with GTX 960 and Intel i5-4690k.
Con Currently in Early Access
While the game is currently selling for $24.99, it isn't actually finished yet, so there will be bugs. Be sure to adjust your expectations accordingly before making the investment.
Con Crafting system is constantly getting dumbed down
Even though 7D2D is supposed to be a hard survival game (and most of the time it is), the crafting system is getting constantly dumbed down with new releases.
For example, previously you had sticks, planks, and logs. Sticks could not be used to build huge wood log walls or frames. While now there's no more different kinds of wood and you simply punch a bush to get some wood.
Con People who dislike Minecraft will dislike this game
If you like Minecraft, you might like this game, a lot actually. But if you HATE Minecraft, you'll quickly realize this game is basically Minecraft with better graphics. It just downright sucks.
Con Randomly generated open worlds has no generation options
Randomly gen has no option to customize how it is generated (like in minecraft for example) and could make it quite problematic if you want to have a good map, as there is no way to know how good or bad the map will be. Random gen also make unrealistic hills and road that almost go up/down vertically with vehicle spawning in such way they seems to be floating.
Con No tutorial
There is no tutorial or learning mode. When you start the game, you have to figure out how to survive in this harsh world on your own. Some say this adds to the experience, but for many, this can be overwhelming especially in a survival game where everything can -- and will -- kill you.
Con No multitasking
Most actions in the game have a small wait time, and you can only perform one action at time. For example, if you search an item, boil water, repair your clothes, or salvage anything, you will have to stop and wait until the action completes.
Con No jumping or climbing
You cannot jump or climb over fences, rocks, or other obstacles meaning sometimes you will have to take the longest route possible to reach your destination.