When comparing 7 Days to Die vs Epistory - Typing Chronicles, the Slant community recommends 7 Days to Die for most people. In the question“What are the best singleplayer games on Steam?” 7 Days to Die is ranked 35th while Epistory - Typing Chronicles is ranked 77th. The most important reason people chose 7 Days to Die is:
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options. But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
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Pro Constant sense of vulnerability, which keeps the player alert and on edge the whole time
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options.
But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
Pro Robust crafting system that allows the players imagination to run wild with possibilities
Create everything from a chainsaw to various guns to defenses for your fort - the crafting system lists what you can make with the materials you currently have in the player's inventory.
Pro Unique combination of voxel and polygon models, which makes for pretty fun physics
The game is a mix between a voxel world and full polygon models for buildings, making for a versatile survival based world that brings exploration and creation to the zombie survival genre.
Structural integrity is a real thing in 7 Days To Die. That means there cannot be unsupported floating blocks. The player can set up traps to take out hordes of zombies with a falling building.
Weapons will break and crumble but can also be forged to be awesome, and food will spoil so the player must cook and maintain supplies.
Pro Single, co-op, and multiplayer gameplay modes gives plenty of choice as to how one would like to tackle the game
Three different play modes including solo, with friends, or competitively over the internet gives a lot of choice as to how someone would like to play the game. Be it with friends or solo, the options are there.
Pro Randomly generated open worlds makes for a ton of replayability, as each playthrough is never the same
Recently added in the Alpha 9 release, randomly generated worlds allow the player a new play experience every time they open up the game. This means every server will have a different dynamic based on their layout of the world.
Pro What you build is not only for creativity, but also for gameplay purposes
In 7DTD players don't build their homes only as bases or places to sleep in, or build cool looking things just for the fun of it and to test their skills.
Every 7 days, a large horde of zombies will attack the player wherever he or she is, trying to destroy them and what stands in the way of the player and the horde. This is why the player needs to think about how to build traps that will help them kill a lot of zombies and how to make a strong enough house that will not be destroyed easily.
Pro Thoughtful and communicative developers allows for a stable community that keeps growing
Even though this is not directly related with the gameplay, it's still important especially for indie and early-access games. The developers behind 7DTD have always been communicative and have heard what the community had to say time and time again, releasing patches with bug fixes and new features in a timely manner.
Pro Creative mode gives the player a section to just trial things out in, for fun
The game allows players to make custom maps without zombies attacking to set up scenarios or make player made game types.
Pro Fully moddable
(WIP) The game should eventually be fully moddable.
Pro Low system requirements means just about anyone should be able to run the game
Everything is smooth and perfectly executed. Runs great on any machine, low requirements. This way anyone can run the game without worry of needing an expensive machine.
Pro Great for a laptop
Due to the unique controls, there is no need for a mouse to play this game, which means it will be a bit easier to play on a laptop as no external mouse is needed nor the use of the touch-pad. This is a keyboard only game, and that lends itself well to laptops.
Pro Interesting controls
Instead of the normal movement used in a game on PC (WASD) the player uses the E F J I keys, as the game wants the player to have both hands on the keyboard as they would when typing. This means movement is done through both hands on the keyboard only. This allows the player to quickly type words when in combat with no need to transition to a different control scheme.
Pro Unique graphics
The graphics are styled to look like folded origami pieces. As the player progresses in each stage, the map will fold out on a isometric plane in a way that looks like paper folding out to form objects. This gives an original look to the game that is actually a treat to watch.
Con Really laggy even on high end PCs
Can only get 20 fps on high settings, even on an PC with GTX 960 and Intel i5-4690k.
Con People who dislike Minecraft will dislike this game
If you like Minecraft, you might like this game, a lot actually. But if you HATE Minecraft, you'll quickly realize this game is basically Minecraft with better graphics. It just downright sucks.
Con Currently in Early Access
While the game is currently selling for $24.99, it isn't actually finished yet, so there will be bugs. Be sure to adjust your expectations accordingly before making the investment.
Con Crafting system is constantly getting dumbed down
Even though 7D2D is supposed to be a hard survival game (and most of the time it is), the crafting system is getting constantly dumbed down with new releases.
For example, previously you had sticks, planks, and logs. Sticks could not be used to build huge wood log walls or frames. While now there's no more different kinds of wood and you simply punch a bush to get some wood.
Con Randomly generated open worlds has no generation options
Randomly gen has no option to customize how it is generated (like in minecraft for example) and could make it quite problematic if you want to have a good map, as there is no way to know how good or bad the map will be. Random gen also make unrealistic hills and road that almost go up/down vertically with vehicle spawning in such way they seems to be floating.
Con Same words used on different enemies at the same time
This is an issue, as one enemy may be closer than the other and it can be a mixed bag as to which one will be hit with the attack when two enemies have the same target word. This leads to frustration and death due to the game not allowing for a way to target a specific enemy when the same word is used on both.
Con Progression is simple and formulaic
The basic premise of the game is, start a stage, earn a new power, clear out the dungeons on that stage that require that power. This is done for each stage, of which there are four. It can get pretty repetitive and become boring pretty quickly.
Con Gets very difficult
The later portions of the game can be quite demanding on ones typing skills. This means that no matter how much a player wants to see the game through, if their fingers are not equipped with the skill required, they most likely will not be able to finish the game. This is actually a physically demanding game and only the most competent typist should go into the game with the goal of completion.