When comparing 7 Days to Die vs Dark Souls III, the Slant community recommends Dark Souls III for most people. In the question“What are the best co-op games on Steam?” Dark Souls III is ranked 57th while 7 Days to Die is ranked 69th. The most important reason people chose Dark Souls III is:
The combat in Dark Souls 3 asks you to understand how each enemy moves, what are the weak spots in those movements and exploit them. To exploit enemy moves, you'll have to know how your equipped weapon behaves as they have wildly different behaviors and timings. There are different kinds of melee and ranged weapons as well as spells. You'll have to choose the right tool for the job. Additionally, positioning in a fight is important as attacking from behind will be more effective than attacking from the front. All elements combined, DS3 offers a deep combat system that's satisfying to master.
Ranked in these QuestionsQuestion Ranking
Pro Constant sense of vulnerability, which keeps the player alert and on edge the whole time
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options.
But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
Pro Robust crafting system that allows the players imagination to run wild with possibilities
Create everything from a chainsaw to various guns to defenses for your fort - the crafting system lists what you can make with the materials you currently have in the player's inventory.
Pro Unique combination of voxel and polygon models, which makes for pretty fun physics
The game is a mix between a voxel world and full polygon models for buildings, making for a versatile survival based world that brings exploration and creation to the zombie survival genre.
Structural integrity is a real thing in 7 Days To Die. That means there cannot be unsupported floating blocks. The player can set up traps to take out hordes of zombies with a falling building.
Weapons will break and crumble but can also be forged to be awesome, and food will spoil so the player must cook and maintain supplies.
Pro Single, co-op, and multiplayer gameplay modes gives plenty of choice as to how one would like to tackle the game
Three different play modes including solo, with friends, or competitively over the internet gives a lot of choice as to how someone would like to play the game. Be it with friends or solo, the options are there.
Pro Randomly generated open worlds makes for a ton of replayability, as each playthrough is never the same
Recently added in the Alpha 9 release, randomly generated worlds allow the player a new play experience every time they open up the game. This means every server will have a different dynamic based on their layout of the world.
Pro What you build is not only for creativity, but also for gameplay purposes
In 7DTD players don't build their homes only as bases or places to sleep in, or build cool looking things just for the fun of it and to test their skills.
Every 7 days, a large horde of zombies will attack the player wherever he or she is, trying to destroy them and what stands in the way of the player and the horde. This is why the player needs to think about how to build traps that will help them kill a lot of zombies and how to make a strong enough house that will not be destroyed easily.
Pro Thoughtful and communicative developers allows for a stable community that keeps growing
Even though this is not directly related with the gameplay, it's still important especially for indie and early-access games. The developers behind 7DTD have always been communicative and have heard what the community had to say time and time again, releasing patches with bug fixes and new features in a timely manner.
Pro Creative mode gives the player a section to just trial things out in, for fun
The game allows players to make custom maps without zombies attacking to set up scenarios or make player made game types.
Pro Fully moddable
(WIP) The game should eventually be fully moddable.
Pro Low system requirements means just about anyone should be able to run the game
Everything is smooth and perfectly executed. Runs great on any machine, low requirements. This way anyone can run the game without worry of needing an expensive machine.
Pro Great combat system
The combat in Dark Souls 3 asks you to understand how each enemy moves, what are the weak spots in those movements and exploit them. To exploit enemy moves, you'll have to know how your equipped weapon behaves as they have wildly different behaviors and timings. There are different kinds of melee and ranged weapons as well as spells. You'll have to choose the right tool for the job. Additionally, positioning in a fight is important as attacking from behind will be more effective than attacking from the front.
All elements combined, DS3 offers a deep combat system that's satisfying to master.
Pro Can give a great feeling of accomplishment
The Dark Souls series is known for how difficult it is and Dark Souls 3 is no slouch in this area. The game is difficult and the player will die a lot. This of course can give a feeling of aggravation, but once a difficult boss is finally defeated, there is a sense of achievement that is not often found in other games. Conquering this game is a feat, one that many will relish.
Pro Fast and precise gameplay
Dark Souls 3 adds a bit of speed over its previous releases. This makes for an exciting new experience for players of the franchise as well as an overall exciting experience for new players, as it requires impeccable timing of how one can react to counter, dodge or hit an enemy.
Pro Fixed issues found in previous titles
The first game in the series had some issues with roll direction, the second had issues with a boring layout and forgettable bosses. This being the third game in the series takes the best out of the previous two and combines them into a cohesive experience. Everything is polished to improve the game. Bigger and better bosses, skillful level design, omni-directional rolling and all weapons have a special ability.
Pro Vast variety of equipment and spells
The equipment found in this game is quite numerous. There are many different swords, bows, spells as well as a huge selection of different armors. Weapons such as swords can each have unique abilities such as different strikes. So while one sword may have a long reaching sideways swipe, another may have a deep penetrating forward strike. These weapons can also be changed in their special abilities as the player can infuse certain crystals, to then give the weapon a magic bonus such as flame damage or frost damage.
For those that prefer magical abilities there will be many NPCs to be found that can teach different spells such as pyromancer spells, miracle spells or sorcery spells. Each can be used depending on what equipment the player uses, such as staffs or talismans or chimes.
Armor is also something that comes in a variety of flavors, though it cannot really be adjusted with abilities, though it can be mixed and matched in order to match with the users playstyle or look they are going for. Some armor is quite heavy and will require certain characteristics to be upgraded in order to be used.
Overall, the choices the game gives the player when it comes to equipment is quite vast and can allow for really deep strategy, planning out what equipment will work for any particular situation.
Pro Solid controls
No matter if using a keyboard and mouse or a gamepad (or Steam controller), the controls work well and can be customized easily in the settings. This makes the controls versatile as they can be customized to fit any type of player and their preferred control scheme.
Pro Unique experiences through exploration
The game focuses less on linearity which means that the player can go their own direction in large environments, in order to explore what appeals as the best path to them. It sees the player constantly winding around different paths that interconnect, all while holding secret passages and hidden items. There is much to discover in the game, which gives a great sense of wonder as to what will be found next. With so much to see and do in the game, depending on how one plays and where they go, their experience can be quite unique when compared to someone else's experience, who may have took a different path and found different items. Overall this makes for a game that feels personal to the player, as no two gameplay experiences are alike.
Pro Save points in the game are easy to find
There are a lot of bonfires (where the player can save) scattered around the game. This makes it easy to save before death, which is a big help for many, due to how difficult the game can be.
Pro Good selection of classes
There are 10 total classes the player can choose from during character creation. This makes for a quite a few options for the player to pick from, giving them a sense of originality as well as a character that can fit just about anyone's playstyle.
Pro Appealing graphics that illustrate a dark and interesting world
The design of said graphics makes for a world so in depth it is quite a site to behold. Everything in the game feels and looks like it belongs and only serves to further flesh out this dark mystery of a world. The game definitely takes advantage of better hardware over the previous titles and it shows, the game looks really good.
Pro Worthwhile equipment combinability
Any and all equipment in the game can be useful at some point of gameplay. The players is not penalized for wanting to use particular equipment for looks over usefulness, as all equipment is useful in some way. This greatly opens up how one can combine the equipment they find as the player is not held back by equipment not being as useful as the rest.
Pro Fast load times
The load times in the game can vary, depending on if the user has an HDD or an SSD, but even when using an HHD the games load times are under 10 seconds, with the majority taking under 6.
Pro Customizable HUD
The heads up display in the game can be turned on or off as well as set to a new third setting where the HUD adjusts itself automatically to only show what is important at the particular time of play.
Pro Unpredictable boss fights
The boss battles will see the boss shift their strategies and attacks often, making for a battle that will react to how the player is fighting as well as constantly change in order to keep the player on their toes, which makes for challenging battles.
Con Really laggy even on high end PCs
Can only get 20 fps on high settings, even on an PC with GTX 960 and Intel i5-4690k.
Con People who dislike Minecraft will dislike this game
If you like Minecraft, you might like this game, a lot actually. But if you HATE Minecraft, you'll quickly realize this game is basically Minecraft with better graphics. It just downright sucks.
Con Currently in Early Access
While the game is currently selling for $24.99, it isn't actually finished yet, so there will be bugs. Be sure to adjust your expectations accordingly before making the investment.
Con Crafting system is constantly getting dumbed down
Even though 7D2D is supposed to be a hard survival game (and most of the time it is), the crafting system is getting constantly dumbed down with new releases.
For example, previously you had sticks, planks, and logs. Sticks could not be used to build huge wood log walls or frames. While now there's no more different kinds of wood and you simply punch a bush to get some wood.
Con Randomly generated open worlds has no generation options
Randomly gen has no option to customize how it is generated (like in minecraft for example) and could make it quite problematic if you want to have a good map, as there is no way to know how good or bad the map will be. Random gen also make unrealistic hills and road that almost go up/down vertically with vehicle spawning in such way they seems to be floating.
Con Poor support for mouse+keyboard control
The default DS3 key/button bindings actually prevent full use of certain weapons by requiring the shift key to be pressed and not-pressed simultaneously. Rebinding is possible, but limited by issues like the left mouse button overriding all others and certain bindings not actually working in game (e.g. Shift+MiddleClick).
Con Designed to work better with Intel CPU
The game can only take advantage of up to 4 cores of a CPU, meaning those using AMD CPUs (which tend to have 8 cores) will only be able to use half of their cores for the game. This will make for a poorer experience if using an AMD CPU.
Con May be too depressing and dark for some
This game can feel like a weight on ones shoulders. Everything about it is dark, gloomy and depressing. Some people may not enjoy this atmosphere at all.
Con Open atmosphere makes for confusing paths
With the game having more of an open world feel it can be difficult to know what direction to go in. While much can be explored, there is a certain feeling of being lost that can make for a frustrating experience.
Con Some graphical pop in
No matter ones graphical settings or rig being used, the game does suffer from some pop-in when turning fast. This can be distracting when noticed, which detracts from the feeling of polish and immersion in the game.
Con Some areas have slowdown
No matter the equipment being used, there are portions of the game (even when using the best equipment) that will see a dropped framerate.