When comparing Darkwood vs State of Decay: YOSE, the Slant community recommends State of Decay: YOSE for most people. In the question“What are the best survival games on PC?” State of Decay: YOSE is ranked 6th while Darkwood is ranked 12th. The most important reason people chose State of Decay: YOSE is:
There are many different tasks a player can take on such as fetch quests, rescue missions, or even just scoping a place out for the future. This gives the game a good bit of variety to the gameplay.
Specs
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Pros
Pro Beautiful top down graphics that illustrate a creepy and murky world
Darkwood is a top down game that has dark murky graphics with misty fog that fit the mood really well and awesome lighting effects from the players flashlight.
Pro The random generation of the game makes it all the more terrifying, as you never know what will come next
The game is really dark, has a lot of atmospheric tension, and is randomly generated to keep it from being to predictable. This way the player never knows what will happen next, which ups the element of surprise by quite a lot.
Pro Extremely replayable thanks to the random generation of the game
The maps are randomly-generated, adding extra replayability value since you never know what you will find with every new game.
Pro Optional permadeath makes for an easier time for those that want it
If you die and don't want to start from the beginning losing all of your progress you don't have to.
Pro Immersive sound effects suits the game and its creepy environments well
Sound in horror games can really make the difference on whether it’s scary or not and Darkwood's has really awesome sound.
Pro A variety of fun tasks are provided on top of the main storyline
There are many different tasks a player can take on such as fetch quests, rescue missions, or even just scoping a place out for the future. This gives the game a good bit of variety to the gameplay.
Pro Events that happen like the real world, whether you are logged in or not, creating a very realistic feeling game mechanic
There is an in game real-time-ish clock to the game, that even has events that happen when the player is not even logged in. Such as holidays or just events that mean something to the characters found within the game. This is not mirrored to the players real world time, but acts as its own time in the game.
Pro Bases can be compartmentally upgraded, giving a task to the player and something to strive for
Scavanged materials can be used to upgrade parts of the players base such as infirmaries or sleeping quarters. This gives the player something to strive for, searching out new materials in order to upgrade on more section of their home base.
Cons
Con May start to feel extremely tedious
It's very hard to find valuable gear in this game. Most of the caches the player finds will be filled with items that can be crafted into useful gadgets, and even they are very rare.
Not having good gear means that you will be dying a lot, especially in the early stages of the game, since you will be venturing to find anything you need while being practically defenseless.
While pretty fun at first, scouring the map with little to no protection will start feeling pretty tedious soon enough.
Con Poor tutorials
The short tutorials in the game do not do a good job of explaining certain aspects of the game such as cooking or leveling.
Con Poor collision detection
Combat is not the best, poor collision detection means more button mashing than skill is needed.