When comparing Savage 2 vs Evolve Stage 2, the Slant community recommends Evolve Stage 2 for most people. In the question“What are the best PC multiplayer games with asymmetric gameplay?” Evolve Stage 2 is ranked 13th while Savage 2 is ranked 17th. The most important reason people chose Evolve Stage 2 is:
Each of the different classes will be able to level up and fine tune their weapon loadouts, allowing for a wide array of options.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro As a soldier, perform more advanced attacks with the help of a commander
From the soldier's point of view, you can get a more cohesive team gameplay experience, as the commander player can do reconnaissance and provide better instructions to the troop, allowing for more interesting team based gameplay that's more advanced than everyone going off on their own and attacking randomly.
Pro RTS gameplay relies on teamwork
Savage adds a very interesting mechanic in that the grunts and soldiers need to work together with the commander to succeed. Instead of having to micromanage every unit, the commander can take a higher level leadership role, and focus more on strategy over tactics.
Pro Varied gameplay options created by different classes and variations on classess
Each of the different classes will be able to level up and fine tune their weapon loadouts, allowing for a wide array of options.
Pro 4v1 FPS gameplay
Evolve's gameplay is based around a simple asymmetric dynamic of four vs one.
Cons
Con Block as default middle mouse button
Depending on the mouse being used block as the middle mouse button can result in a lot of mis clicks in the heat of battle. For such an important move it can result in problems often for the user.
Con Dedicated servers have been shut down
The game is no longer supported. You can still play peer-to-peer though.
Con Pre-order unlocks
Evolve will allow anyone who pre-orders the game to have all monsters unlocked from the start. Something that will not be true for normal post release paying customers. What this means is that the grind that is necessary to unlock the monsters is pretty much superfluous and only there to incentivize pre-order money (getting money before anyone finds out if the game is good or not) as well as falsely lengthen the game with monotonous tasks allowing the creators to keep their player-base playing the until more DLC is released.