When comparing Savage 2 vs Space Station 13, the Slant community recommends Space Station 13 for most people. In the question“What are the best PC multiplayer games with asymmetric gameplay?” Space Station 13 is ranked 12th while Savage 2 is ranked 17th. The most important reason people chose Space Station 13 is:
Every player is assigned a certain job from one of several departments, such as the science team, medical, engineering, etc. They each have their own spawning sections, equipment, access levels and duties, all designed to keep the station going and deal with whatever issues come up.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro As a soldier, perform more advanced attacks with the help of a commander
From the soldier's point of view, you can get a more cohesive team gameplay experience, as the commander player can do reconnaissance and provide better instructions to the troop, allowing for more interesting team based gameplay that's more advanced than everyone going off on their own and attacking randomly.
Pro RTS gameplay relies on teamwork
Savage adds a very interesting mechanic in that the grunts and soldiers need to work together with the commander to succeed. Instead of having to micromanage every unit, the commander can take a higher level leadership role, and focus more on strategy over tactics.
Pro Different jobs with different responsibilities
Every player is assigned a certain job from one of several departments, such as the science team, medical, engineering, etc. They each have their own spawning sections, equipment, access levels and duties, all designed to keep the station going and deal with whatever issues come up.
Cons
Con Block as default middle mouse button
Depending on the mouse being used block as the middle mouse button can result in a lot of mis clicks in the heat of battle. For such an important move it can result in problems often for the user.
Con Gets boring after a while
Even though this game greatly encourages RP between players due to the different jobs it has, the community isn't good. Most of the players focus on doing the job they're supposed to be doing, but interaction between each player is null. And the only interaction there is isn't "serious" at all (it's the same jokes over and over all again).
Con No Couch Co-Op
Sharing information with other players outside of the game is considered 'meta-gaming' by most servers. A lot of the antagonist roles hinge directly on the principle that if they kill you correctly, you can't come back to tell the tale. As a result, this is not a game you can play with friends while hanging out in a voice chat.