When comparing Crawl vs Torchlight II, the Slant community recommends Torchlight II for most people. In the question“What are the best 4-player local multiplayer games on Steam?” Torchlight II is ranked 9th while Crawl is ranked 19th. The most important reason people chose Torchlight II is:
Much of leveling up is permanent, which not only gives a sense of connection to ones built characters but also means there is a large incentive to replay to make different builds.
Specs
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Pros
Pro Unique gameplay, blend of cooperation and betrayal
Crawl has one lone hero enter a dungeon with objective to find the dungeon boss and strike it down. However, other players wish to take that glory as well, and will use all means possible to take the soul and spot in the story of the hero for themselves. Whoever players the hero, must struggle trough the dungeon, killing monsters and gaining money and experience to get new equipment and grow stronger. All the while other players will take control of monsters and traps to kill the hero. Monsters will make attempts cooperate to get the hero, but to get the soul one must strike the last blow and prepare defend themselves when roles change, one cannot be too cooperative with the temporary allies.
Pro Local (couch ) 2-4 asymmetric multiplayer
Crawl has built in support for local 2-4 player asymmetric multiplayer with 3 out of the 4 playing co-op against the main player.
Pro Replay value
As the game is played, different monsters are unlocked and dungeons change for each playthrough with different bosses making the game stay interesting as time goes on. Available items change each play-trough as well, players cannot choose same play-style each time as different weapons require different tactics.
Pro Retro graphics
The art style of Crawl is reminiscent of 8bit games of yore and yet are still detailed enough to have very different designs for the different monsters in the game.
Pro Incentive to replay due to limited respec system
Much of leveling up is permanent, which not only gives a sense of connection to ones built characters but also means there is a large incentive to replay to make different builds.
Pro Elaborate loot system
Loot in Torchlight II is varied and dependent on a wide array of circumstances. There are so many variables that come into play as to what a player will find that makes searching out better and better items a game in and of itself.
Pro Varied level design
Unlike the first title there are many areas to see in the game that all have different looks. Plus there are large open ares as well as close quarter caverns.
Pro Works on different OS's: Linux/Mac/Win
Torchlight II is a multi-platform game that works on OSX, Linux and Windows. Which is great for users who dual-boot as the game can be played no matter what OS is booted at the time.
Pro Well implemented and fun action-RPG combat
Torchlight 2 has all the typical RPG mechanics such as classes, loot, skill trees etc. However all the little touches and details come together to make playing the game really fun and a great balance between depth/complexity and being able to get started killing hordes of monsters. Killing monsters is very satisfying and the loot system keeps things very interesting without feeling like you're just grinding for better items.
Pro Well implemented co-op
You can team up with up to 5 other plays to take on the hordes together. There is also a PvP mode if you'd rather kill your friends instead of team up with them.
Cons
Con No online multiplayer
Obviously the game is designed around multiplayer play but sadly there is no online multiplayer included.
Con Lacking in story
The characters are flat and the overall story is pretty boring/standard. While not unexpected for such a game it would have been nice to have something other than loot driving advancement in the game.
Con Limited respec system
Much like an old school dungeon crawler, there is little to no useful respec system here. You can respec the last three skill points used on a character, but that is it. This tends to lead towards plenty of skills in the skilltree that ended up going nowhere, which are just wasted points. Unless you know specifically where you will be putting each and every skill point for your build beforehand, no respec may have an impact on making a perfect build.