When comparing Hack 'n' Slash vs Nitro Type, the Slant community recommends Hack 'n' Slash for most people. In the question“What are the best educational games on PC?” Hack 'n' Slash is ranked 15th while Nitro Type is ranked 23rd. The most important reason people chose Hack 'n' Slash is:
Players can use their hacking abilities to subvert their enemies instead of just using a traditional weapon like a sword. For instance a user can plug into a rock in a level and reprogram the code of the rock to allow for it to be moved and how many spaces. It is an intuitive way to interact with objects and solve the puzzles in the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Intuitively uses coding as a main mechanic
Players can use their hacking abilities to subvert their enemies instead of just using a traditional weapon like a sword. For instance a user can plug into a rock in a level and reprogram the code of the rock to allow for it to be moved and how many spaces. It is an intuitive way to interact with objects and solve the puzzles in the game.
Pro Writing is clever and funny
Like the majority of Double Fine games, Hack 'n' Slash is very cleverly written with humor similar to the Adventure Time series and many jokes referencing the old Legend of Zelda cartoon. This is definitely something for those that get the references of its origins.
Pro Allows you to break the game
The game does not restrict or prevent the player from experimenting, and breaking the game (crashing it) is a common result. It's simple to load back to a previous point in the game and try again with a different strategy.
Pro Web based with simple registration
Username and password are the only requirements.
Pro Child safe chat
The in-game chat system only allows predefined phrases.
Pro Type against real players at your skill level
Cons
Con Design seems lazy at times
Things like a poorly designed map or often not knowing where to go which leads to back tracking that may not even help makes for frustrating play. Really it comes off as lazy more than a design decision.