When comparing Dungeons of Dredmor vs HyperRogue, the Slant community recommends Dungeons of Dredmor for most people. In the question“What are the best roguelikes/roguelites on PC?” Dungeons of Dredmor is ranked 19th while HyperRogue is ranked 73rd. The most important reason people chose Dungeons of Dredmor is:
The core mechanics of Dungeons of Dredmor are roguelike, but added on top of that is a silly humor that creates and endearing atmosphere.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Combines punishing roguelike game mechanics with silly and satirical humor
The core mechanics of Dungeons of Dredmor are roguelike, but added on top of that is a silly humor that creates and endearing atmosphere.
Pro Several community mods were bundled as a free official expansion pack
In a testament to the quality of the Dungeons of Dredmor modding community, one official expansion pack consists almost entirely of user-created content. It was released for free, since they're not total capitalist jerks.
Pro Skill-based class system improves replay value
A character has seven selected skills, which effectively define that character's class: they have access to every skill selected, and no others. The base game contains dozens of skills, with many more available through both mods and official expansions.
Pro Configurable difficulty accommodates both casual and hardcore play
In addition to basic difficulty adjustment, the player can choose whether death is permanent (in classic roguelike style) or merely resets the current level. There is also a mode called "No Time to Grind" where experience points are increased from all sources, but in compensation, levels are smaller.
Pro Unique geometry
HyperRogue takes place in the hyperbolic plane. The grid of hexagons and heptagons and the straight lines which seem to be parallel diverge and never cross and many more unique and unusual geometric shapes.
Pro Easy to get into
A bit like in chess, the basic mechanics are based purely on movement, so no keys to learn. There are no stats, and most creatures are killed with a single hit -- the same is true for the player, but like in Chess, moves which would immediately lead to being killed are forbidden, so the game is over only when you are checkmated. Advanced parts of the game world include lands based on more complex mechanics, and magical orbs which give temporary special powers.
Pro Many different areas
Many areas based on various themes (R'Lyeh, Desert, Overgrown Forest, Living Cave, Palace, Carribean, etc.)
Pro Turn-based roguelike or local coop roguelite
Can be played both as a turn-based roguelike, and as a roguelite with smooth time. Local coop is available in the roguelite mode.
Cons
Con Minor interface issues
The interface feels very unintuitive with aspects such as having to change the default action feeling overly complicated and unecissary.
Con Strange visual choices
One of the selling points of the game is also one of its biggest weaknesses. For some, it's simply headache inducing to look at.