When comparing Dwarf Fortress vs Dota 2, the Slant community recommends Dota 2 for most people. In the question“What are the best games on Linux?” Dota 2 is ranked 28th while Dwarf Fortress is ranked 40th. The most important reason people chose Dota 2 is:
Microtransactions involve only cosmetic items such as custom weapon designs or clothing colors and tickets to view live events.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Lots of ways to die, no ways to win
Starvation, riots, goblins raiders stealing your babies, goblin war parties stealing your lives, elephants, vampires, werewolves, werebears, werebadgers, carp, digging into an aquifer, digging into lava, digging into the nesting area of a Forgotten Beast, selling wood to hippies, insanity, drowning in knee-deep water, and being attacked by your own dismembered finger.
There are a lot of ways for dwarves to die. Age really isn't one ever heard of. After playing this game long enough, you'll realize why dwarves don't like going outside. Everything from harpies to dangerous man-eating carp is everywhere. Some of them are humorous, but most are a lesson.
The entire game acts as a massive learning experience. Don't tell your dwarves to fish; they don't know how to swim. Wall off your fortress or a necromancer will make your lunch attack you. Don't dig too far down, or something scary will follow you back up.
There is no victory, only glorious deaths. What goals you set in the game are up to you. Make small, simple goals that you know you can complete. "Surviving for 100 years" is like "curing cancer". Not technically 'impossible', but it might just be easier to settle on building a bridge for now.
Pro Massive randomly-generated worlds persist across multiple games
Estimating one meter per tile, the smallest possible Dwarf Fortress world is roughly 13 kilometers on each side, and about 400 layers deep. The largest world is about 197 kilometers (123 miles) on each side. Each world has its own randomly-generated history with thousands of notable figures, warring factions, and numerous settlements of various races. Any number of fortresses and/or adventurers can be played in a particular world, though only one at a time.
Pro Renowned for depth of simulation and emergent gameplay
The ultimate goal of Dwarf Fortress is no less than a total fantasy world simulator. Its simulated systems include geology, metallurgy, fluid pressure, temperature, combustion and phase transitions (melting, evaporation, etc.), shear and tensile strength, ballistics and gravity, anatomy and tissue damage, growth and maturation of animals and plants, emotional states, life goals, and alcohol dependence.
Pro Base game is free (supported by donations)
From the Bay 12 Games donations page:
Bay 12 is dedicated to providing original games free of charge, but that doesn't mean it is free for us to make them. We've been online since December 2000, and you can help Bay 12 Games continue to thrive. If you've enjoyed any of our games, and you are able to give, we accept financial support.
Pro Continuous active development is planned for decades to come
Dwarf Fortress was started in 2002 and first released in 2006. Tarn and Zach Adams, its creators, have estimated that version 1.0 will be done in "about twenty years" and development will continue beyond that point.
Pro "Starter Pack" offers a streamlined introduction
The DF Starter Pack, formerly Lazy Newb Pack, is a collection of community-created enhancements to the interface and visual presentation of Dwarf Fortress. Find it here.
Pro Sim-like "Fortress" and roguelike "Adventurer" modes
Dwarf Fortress offers two primary ways to play. In Fortress Mode, the player oversees a small group of dwarves who embark to build a new settlement. Individual dwarves cannot be controlled directly; instead, the player supplies objectives and constraints and the A.I. decides exactly what is done by whom. Adventurer Mode presents a more classic roguelike experience, wherein the player controls a single character and can explore the entire world (including previous player-made fortresses).
Two secondary modes are also provided: Legends Mode, which allows you to browse through all of the notable people, places, objects and events in a particular world's history; and the Object Testing Arena, where AI combat scenarios can be played out with any arbitrary combination of creatures and weaponry.
Pro Fair free-to-play business model
Microtransactions involve only cosmetic items such as custom weapon designs or clothing colors and tickets to view live events.
Pro Start with all heroes
You don't need to unlock or purchase characters.
Pro Incredibly deep gameplay
For players who put the time into Dota 2 to get past the early beginner phase, Dota 2 can become an extremely satisfying game. There's a reason it's one of the most popular eSports titles in the world. The amount of strategy, skill, and variables involved make it a very deep game where anything could happen.
Pro A very diverse MOBA
This game has a steep learning curve, but it's well worth it. The games that came after Dota like League of Legends, Heroes of the Storm, Smite, and other lookalikes don't even compare to the complexity of Dota 2.
Every hero is unique and valuable in one team composition or another. The amount of versatility of each hero is amazing as well. The mechanics by far destroy any other Dota style game (MOBA) and that's what makes this game top tier in its genre. This game is the highest grossing eSport game in the world and will probably continue to be for a long time.
Pro It's very well-balanced
Gameplay is balanced in the sense that while other MOBAs would have only around 30-60 viable picks for the competitive scene, Dota 2 has heroes and strategies in the game that are more varied, which enables more heroes to be picked in the competitive scene.
Number of Heroes Picked in Dota 2's Recent Major Tournament in the past 4 months (as of July 2016) is 86/111 heroes picked and 100 out of 111 heroes picked.
To compare between Dota 2 and LoL pick diversity, LoL has 64 out of 131 champions picked for LCS.
There are also factors such as the ban/pick phase difference and the more rigid positions in LoL that may limit the viability for different playstyles and hero picks (typically it is 2 (AD, Support Bot) -1 (AP mid) -1 (Tank Off) - 1 (Jungler), with a possibility of double junglers in LoL).
On the other hand in Dota 2, there are a lot more different positions compared to Lol/Smite such as Duo Mid (1-2-2), Traditional (2-1-2), One Jungler (1-2-1-1, most similar to league), One Roamer (1-2-1-1 as well with the difference being the hero roams the map for kills to create space for the mid and safelane rather than farm the jungle which can weaken a lane), Duo Roamer (1-1-1-2, all lanes are weaker in lane presence with the tradeoff being they get solo experience with two aggressive supports roaming), Trilane (1-1-3, Aggressive or Passive Trilane) and Abandoned Offlane (0-1-3-1 where the offlane is completely left empty due to a strong duo or trilane on the opposing team).
More heroes are viable and balanced in Dota 2 partly due to the greater flexibility in laning. This can be attributed the mechanics such as creep pulling and creep stacking which allows the team doing trilane to make up for the shared experience between three heroes. Besides that, the existence of teleport scrolls that allow you to defend your towers or punish a tower dive also allows you to react and assist other lanes.
In pub games, any hero/lane/lineup can work, and it is more about your individual mechanical skills (understanding of hero, combo execution, map awareness, last hitting, timings, item builds, flow) over the lack of coordination and teamwork (on both teams).
Pro Has user-created custom games
Dota 2 includes Workshop Tools that allow users to create custom games as well as other play them.
Pro Moba-leading graphics
When compared to other leading MOBAs, Dota2 has some of the best graphics to be found.
Pro In-game mic
Has in-game mic so you can get toxic with voice chat.
Pro Cross-platform
Available on Windows, OS X, and Linux.
Pro Very active professional scene
Dota 2 has one of the most active professional scenes in eSports today. If it's not the most active, it's certainly got the largest prize pools, coming in at over $20 million in 2016.
Pro Players can trade self-made cosmetic items
The game includes a system for players to create, buy, and sell cosmetic items.
Pro Dota 2 has the world's biggest e-sports tournament
At The International 7 in summer 2017, players raised the prize pool to more than $23 million, one of the largest prize pools in sSports history.
Pro Can be played online and offline
However, you will need to be logged in to Steam either way.
Pro Good for brain
Trains brain hard.
Pro Regularly updated
Dota 2 is regularly patched and changed with new characters being introduced and balance changes made. This can prevent the game from becoming too stale as the tactics utilized by players changes often.
Cons
Con Controls are complex and often counterintuitive
New players are advised to read the Quickstart Guide.
Dwarf Fortress takes a lot of patience to learn. Even something as basic and early as world creation might take a guide to understand the first time around.
It doesn't really matter how experienced of a gamer you are; if you try to play this game without a guide, you're going to have a hard time.
Con No inherent goals or objectives
Simulation, and the resulting emergent stories, are (by design) all there is to the game. Adventurers can die and fortresses can fall, but there is no such thing as winning.
Con ASCII text-based display (alternatives available via mods)
Con It's got a huge learning curve
Dota 2 has 111 heroes, all of which are unique from each other. It will take time and effort to learn which heroes you like to play, and become skilled with them.
Con Rude, toxic community
Many players feel free to flame and insult, especially in the lower ranks and from non-English speaking countries.
Con You can be put into a low priority mode for being bad at the game
Con Matches are too long
The game is great but even just a single match can take a lot of time. And when you get to mid game and realize you already lost, you have no option but to keep dying and literally wait for the game to end.
Con Zero merit goes to good players
If you score, say, a 20 kills 0 deaths but your team loses because 4 people are noobs, you lose -26 personal rank.
Con Miserable community
Takes 100s of hours not to suck, and even then, you're still not going to be good.
Con No SURRENDER option
As ridiculous as it may sound, you are a slave, once you start a game.
You may suffer, you may cry, but you can't concede.
Very much influences an overall toxic atmosphere of game.
Con It's a slow and repetitive game
This might be the most repetitive MOBA game.
Con The controls are terrible
It feels more like SC as a MOBA than an actual MOBA.
Con Waste of time
Con It has voice chat
It boosts rage and toxicity so much it has to be removed.
Con Valve doesn't care about their players
No surrender option and bad teamate can influence your personal mmr even if you perform good. Plus the company seems way too big and the services start to lack and suffer.
Con You love and hate the game
While infuriating at times the addictiveness of the game keeps the players coming back.