When comparing Kapsula vs 80 Days, the Slant community recommends 80 Days for most people. In the question“What are the best Android games with high replayability?” 80 Days is ranked 3rd while Kapsula is ranked 27th. The most important reason people chose 80 Days is:
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Randomly generated tracks
The tracks in the game are randomly generated, making for a different experience every time the user plays.
Pro Controls are simple and work well
The controls in Kapsula are responsive and simple, making for an easy to control game.
Pro Stylistic
Between the colors that change in game (depending on the time of day) and the great electronic soundtrack, Kapsula offers a very unique style to its game.
Pro Very original twist to an endless runner style game
While driving down the track the players car can get attached to any other car that is adjacent, now the player is a larger target that can be destroyed if any of the attached cars (or the players) collide with another. This creates a tense situation in where the player needs to try to get rid of the attached vehicles by colliding them into matching colored walls or cars. What makes this even more involved is that the more cars attached to the player, the more gems that can be picked up, which is the goal of each run. So now it becomes a balancing issue, is it worth risking running into other cars and ending the players run in order to have the advantage of getting more gems.
Pro Branching story that will take multiple playthroughs to experience it all
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pro Heavily focused on reading
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
Pro Supports portrait and landscape play
80 Days allows for the user to play in portrait or landscape, making for a good game across tablets and phones.
Pro Does not need internet connection to be played
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pro Stylish design based on Jules Verne
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
Pro Uncovered routes stay uncovered on next replay
Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
Pro Very replayable
With the vast swath of options in 80 Days players will be hard pressed to replay the same scenarios more than once.
Cons
Con Can take time to learn how to play effectively
There is no hand holding in Kapsula, so learning the play style that works best to collect the gems in game takes a little bit of time to figure out.
Con Single playthrough is short
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
Con Unintuitive user interface
The inventory system in the game can be hard to understand at first and it can be difficult to control the scrolling of text in some areas.