When comparing Day of the Tentacle Remastered vs Machinarium, the Slant community recommends Machinarium for most people. In the question“What are the best point and click adventure games on PC?” Machinarium is ranked 1st while Day of the Tentacle Remastered is ranked 10th. The most important reason people chose Machinarium is:
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium.
Specs
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Pros
Pro Timeless cartoony art style
The game has a cartoon art style as well as animation that is meticulously detailed without taking shortcuts like reusing frames when a unique one would work better. The game also plays like a cartoon as well, with the same silliness and gags that you would expect from a classic episode of Loony Tunes.
Pro Time travel makes you think 4 dimensionally
The major unique gameplay mechanic in DOTT is time travel, which lends much more depth to puzzles. Instead of dealing with one linear feeling storyline, there are 3 different time periods that interact with each other making for more unique gameplay and allows you to attempt many different puzzles in parallel which can interact with each other through the passing of time.
Pro Classic pixel graphics still available
For purists or those that would like to see how the original looked, there is a graphical setting to switch to the original graphics.
Pro Filled with humor
The game often uses gags and jokes that call back to the first time they were told in the game making for a game that points out its own humor through the process of inside jokes to the player. This gives an inclusive feeling to the player, that they are part of the game.
Pro Luama Homorio Rberios dos samtos
Pro Ridiculous puzzles
DOTT's puzzles are a bit more out there than your typical adventure game flair, but while they'll leave you scratching your head, when you solve them, you wont just feel accomplished, but it will also be hilarious.
Pro Completely new re-drawn graphics
In order to update the game for modern hardware, the graphics have been entirely re-drawn from scratch for HD displays. This makes for a much improved experience in the graphical department that sees a classic improved for modern use. Luckily the new graphics still exude the excellence of the original, meaning there is no loss of quality or feeling of the game.
Pro The gameplay is perfectly interwoven with the overall aesthetic and atmosphere of the game
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium.
Pro Beautiful art style
Machimariums hand drawn graphics exude a very steam punk style that definitely has a very unique look by being all hand drawn.
Pro Challenging puzzles
The puzzles are quite challenging to the point of frustration but in the end give a sense of immense reward when figured out.
Pro Interesting protagonist
The main character and the one controlled by the player is just a normal, average, everyday robot. He doesn't have any special powers or abilities other than being able to slightly extend his midriff in order to reach high ledges or making his body shorter. He's pretty much an ordinary robot thrust into an extraordinary situation.
Pro Built-in hint system
For those that do find some of the puzzles too challenging there is an inbuilt hint system shown through "thought bubbles" on top of the playable character.
Every level has its own hint when pressed and it's usually a hint on where to go or what kind of object you need. Although it's advised not to rely on the hint system too much since it takes away from the experience of actually enjoying the game.
Pro The well-designed gameplay mechanics avoid making the game boring to the player
Unlike most point-and-click games, objects of interest in Machinarium light up only when the main character is close to them; this completely changes the way the game is played. In point-and-click games where this is not the case, the gameplay is usually reduced to aimlessly flailing the cursor around waiting for something to light up.
Machinarium on the other hand completely avoids this, keeping levels interesting and the player interested to the game.
Cons
Con Some puzzle solutions can be a stretch
Most of the puzzles in the game make sense, with item combinations that one can usually think about coming to a useful conclusion. But some of the puzzles take this a step too far and are not as logical in their conclusions, this can be frustrating for the player and may turn some people off of the game.
Con No hints
There is no in-game hint system to help them when they run into the few unintuitive puzzles, meaning the player will either have to tough it out, or consult an online guide. Both of which can be immersion breaking and disrupts the flow of enjoyment of the game.
Con Items may be difficult to find due to similar colors
At points in the game there are needed items that blend in too well with their surrounding making it quite difficult to actually see them.