When comparing Dark Souls III vs Tom Clancy's The Division, the Slant community recommends Dark Souls III for most people. In the question“What are the best online multiplayer games on PC?” Dark Souls III is ranked 11th while Tom Clancy's The Division is ranked 24th. The most important reason people chose Dark Souls III is:
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story. Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you. Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Specs
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Pros
Pro Extensive lore that's presented in unconventional ways
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story.
Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you.
Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Pro Stunning environments
The world of Dark Souls 3 looks amazing, so you may often feel the need to stop and take in the beautiful sights. This can be the sheer size of structures, mountains, or caves. It can also be the decorations, inscriptions, or details in a room. There's always so much to look at, allowing you to truly immerse yourself in its world.
Pro Can give a great feeling of accomplishment
The Dark Souls series is known for its difficulty and Dark Souls 3 is no exception. It's filled with difficult enemies and tough boss battles, able to cause you grief on more than one occasion. However, every time you progress to the next safe spot or defeat a boss you'll often be filled with a mix of joy and relief. Beating this game will almost certainly feel like an achievement.
Pro Unpredictable boss battles
The boss battles in Dark Souls 3 consist of several phases, changing up how the bosses fight over the course of the battle. They will gain new abilities, become more aggressive, or reveal various nasty surprises. This creates an enjoyable experience that is different from most modern games where bosses are just glorified pincushions.
Pro A great variety of equipment for almost any playstyle
You'll be finding new pieces of equipment quite often, giving you many options to choose from. Each one has its strengths and weaknesses, allowing you to pick the equipment that best suits your playstyle.
For example, heavy armor will make you move slower, but you'll be better protected. Greatswords have a wide reach, but you swing them really slow. Conversely a dagger is very fast but it has a horrible reach.
Pro Solid controls
This game feels and plays really well. Your character responds to button inputs immediately and it almost never feels like you're losing control over it. The control scheme can also be customized, giving you the option of a more personalized experience.
Pro Great combat system
Dark Souls 3 is a very fast-paced game but it's not just about having quick reflexes. A lot of the combat comes down to exploiting your enemies. To do that, you have to learn their patterns and attack the moment they pause or perform a telegraphed attack. This creates a combat system, which rewards awareness and patience, and is satisfying to master, even if you don't have extraordinary reflexes.
Pro Pleasing graphics
While not up to par of the promotional material Ubisoft showed off a few years ago (not much of a surprise, this is Ubisoft after-all), the graphics are quite good and can easily be set on max setting with a smooth 60fps for those with good components in their computers. Even when using a mid range rig the graphics can easily be on high while getting above 30fps.
In general what is present in the game is a winter city that is in a pre-apocalyptic crisis. The snow is randomized and can sweep in and out of the city at any time making for a beautiful representation of snow storms in a city. The city itself is pretty sparsely populated, which allows for less tax on the graphics, but of course the excuse is that it is basically an abandoned city other than the bad guys. There will be a few civilians in the streets but mainly you are alone out there until you run into trouble.
Pro Open world freedom
Once the introduction to the game is played through, all missions for the game can be unlocked by just walking around the map. The player is free to choose any mission they would like to try, though some may be too tough depending on the player and mission skill level.
The game is set in a living breathing world, in addition to the primary missions you will randomly encounter a variety of side missions you can do for additional experience and rewards.
Pro Fun team shooter gameplay with RPG elements
The core gameplay for the division is a cover based third person team shooter, however over the course of the game you can customize your solider in a lot of different ways to keep things interesting.
You can unlock various active skills to use during combat, passive perks that buff up your solider and talents that activate when you perform a certain action like getting a headshot. Although it starts simple, as you progress through the game you can then modify and upgrade a lot of the abilities to keep things interesting.
On top of all this the loot and gear systems make it really fun to continually upgrade your solider. You have over 10 slots for various bits of gear that have a primary attribute that will improve either your DPS, health or how powerful your active ability are.
Weapons also have multiple mod slots, so you can add on different scopes, silencers, grips etc that make meaningful changes to gameplay.
Pro Great matchmaking
This game has made it very easy to group up with friends, nearby players, or random players looking for the same content. Grouping from the player menu is always available, and when you enter a mission you can choose to look for players to join you as well as set the difficulty. Also looking at the ISAC map lets you see friends' locations and invite them to group.
Pro Lots of fun to play with friends
The missions get hard fast, so the game forces you to co-ordinate with your team and ensure you have the right team composition to beat the more difficult missions. You'll have to keep track of the locations of all your team to make sure you're not getting flanked, be in position to rescue downed friends and let people know when you spot a sniper or a boss.
Pro Great use of a cover system
The cover system in the game is quite intuitive. The player can easily crouch behind an object for cover (being that it is highlighted, so the player knows where they can cover) with one button press. Once in cover, any other area within a certain distance will highlight letting the player know they can run to the next spot for cover.
This is done through a singular button press while being held down. This makes for an easy way to run from cover to cover with little effort. Which allows for flanking enemies and just an overly easy way to move around without taking too many bullets while in a fire fight.
Pro Rich crafting environment
Every piece of gear and every weapon can be customized with different Mods. But the game does not stop there, as a player can actually alter attributes of individual pieces, deconstruct old gear for parts, and find and build gear from blueprints.
Pro Class can be changed at any time
The class system for this game allows for the player to change class and perks at any time, meaning anyone can take on the role of their choosing at the drop of a hat. While this may cut down or replayability due to not having to play through multiple times to experience each class it does make for a great way to test out each one and their perks to land on one of the player's liking.
Cons
Con Poor support for mouse+keyboard control
The default DS3 key/button bindings actually prevent full use of certain weapons by requiring the shift key to be pressed and not-pressed simultaneously. Rebinding is possible, but limited by issues like the left mouse button overriding all others and certain bindings not actually working in game (e.g. Shift+MiddleClick).
Con It's hard
You should try avoiding the trap of great review scores since most of them fail to mention the difficulty. It's simply put - hard. A lot of the combat requires quick reflexes, good mechanics, and the mental fortitude to carry on after failing for hours. If you're new to the Souls-like genre or simply want to enjoy a relaxing evening playing a video game, you most likely won't enjoy Dark Souls III.
Con Poorly tuned dynamic visiblity
You may notice some texture pop in while sharply turning the camera. It can be somewhat distracting if you notice it, but most of the time you won't because it happens in the distance.
Con Occasional performance issues
There are portions of the game that will have noticeable framerate drops, which can negatively affect the gameplay. Most of the fault lies with the game engine, so getting better hardware won't help that much.
Con Boring repetitive side-quests
The side-quests in the game tend to consist of the same tasks over and over again, this is repetitive and can get boring due to not much changing up in side-quest gameplay.
Con Boring grinding system
After hitting level 14 - 15 most missions are either way to high or to low to go back to play. So you are stuck doing awfully boring side missions that become quite repetitive, most are Hostage Rescue or Zone Decontamination and require no effort. The next missions start around level 20, which seems to be a way to force players into the Dark Zone.
Con Poor enemy NPC chatter
The in game chatter of the enemy NPC is laughably bad. As you are shooting them one by one they constantly say the same things that are not really relevant to the situation such as calling you names or just simply stating that you should "get lost". This can be immersion breaking and asks the question what the devs were thinking when putting this type of chatter in the game in these situations.
Con Awful AI system
AI will run all over the place and then stand in front of your turret for no reason.
Con Constant server downtime
Servers are always dropping connection and causing users to lose around 15 to 20 minutes progress.
Con Low level graphics (in comparison to E3 & early screenshots)
Con Repetitive cover-based shooting
Literally the only mechanic in the game. There are no other true ways to avoid and attack enemies.
Con Crashes a lot on GTX 770
Con Cheaters running amok on PC
Many players complain about cheaters on PC as it is easy to game the system currently. The problem being that any user who modifies their local memory can then change what happens in the online game. An issue discovered by users in the public beta that Ubisoft promised to fix but never did. It fundamentally breaks the online component of the game as it is too easy for anyone to cheat.