When comparing Ashes of the Singularity vs Divinity: Original Sin - Enhanced Edition, the Slant community recommends Divinity: Original Sin - Enhanced Edition for most people. In the question“What are the best singleplayer games on Steam?” Divinity: Original Sin - Enhanced Edition is ranked 45th while Ashes of the Singularity is ranked 66th. The most important reason people chose Divinity: Original Sin - Enhanced Edition is:
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen. Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
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Pro Cool mechanic for controlling troops
There is a tool in the game that allows one to "lasso" their units together into an army. By making an army the player can then control that army as they would one troop unit, meaning that all micromanagement for a large group of troops is unnecessary as the game will deal with it in a more intuitive an easy manner. This can be done with as little or as many troops as the player want, which overall makes for an easy way to control the game when in the heat of battle.
Pro Pleasing graphics
The graphics stand out as polished and make for a really nice looking RTS. This is top of its class in graphics for an RTS in 2016.
Pro Better framerate when ran in DX12
This game is DX12 compatible which allows for a higher frame rate over DX11. DX12 is only able to be taken advantage of on Windows 10, so that is something to consider, but for those that can take advantage, there is a slight gain to be had.
Pro Focuses on positioning over micromanagement
The maps in this game are large, sometimes taking up as many as 20-30 zones in a single map. What this means is that the player will need to focus a lot more on position of their units over actually micromanaging every aspect of each unit (due to the vast size of maps and the amount of units on them). This allows for gameplay that has a broader scope in strategy, as it forces the player to plan out what is best to protect and the best position to hold of enemy attacks all while still trying to grow their army in order to overpower their enemy.
Pro Easily allows the player to utilize specific info on their enemies
At all times the player can vies on a mini map how much their enemy has expanded and into what areas. There is also a thing called player power rating, which allows the player to know on a point scale what their enemies military and economic power level is. Which means you can get a sense of what fields your enemy is expanding into. Combining these tools allows for a quick way to know where the enemy is expanding and into what fields of tech they are concentrating on. This way the player can adjust their strategy accordingly, making for an even deeper level of strategy overall.
Pro Good mix of gameplay modes for any skill level
The game features a single player story mode, a story mode called Ascendancy that will walk the player though how to play the game and multiplayer modes that are ranked as well as custom multiplayer modes. Through the assortment of modes the game allows for any type of player to find gameplay that they may like, whether they are a seasoned RTS player or a newcomer to the genre. Whether playing locally in single player or online with friends or random people, there should be plenty on offer for any skill level.
Pro Highly interactive environments that contain rewards and consequences to ones actions
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen.
Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
Pro Morality based gameplay that actually impacts the game
Users will be confronted with moral choices during their quests. These choices can effect future parts of the game, which makes for a more realistic and immersive story.
Pro Self-deprecating humor allows the game to stay lighthearted despite many serious overtones
The writing in the game is often entertaining and humorous as the game does not take itself too seriously. There are quite a few inside jokes to be found for this type of genre game as well as may situations that lighten the mood, such as talking pets that hand out light-hearted quests.
Con Demanding system requirements
The game requires a high end GPU as well as at-least a 4 core processor. This means the game is quite demanding and needs to take advantage of multi-cores in order to play smoothly at high graphical settings. So for those with a mid-range system, the game may play at lower frame-rates, which can be frustrating.
Con Lacking in options for factions and units
There are only two factions available in the game to play with, so makes for limited choice. On top of this each faction has only so many different units, which also shows a lack of choice. Combined, once the game has been experienced and both factions played with there will be little in surprise as to what the game has to offer.
Con Physics are unrealistic
Many of the units will pass right through each other, making for units that behave in an unrealistic way and can pull the player out of the immersion of the title. The units also all hover over the ground, which means they have no real weight to their actions, when combined with the unrealistic way they move makes for something that just does not looked polished.
Con Garbage UI/Inventory/Camera
What's more fun than micro-managing your inventory? How about micro-managing the spell bars and camera too? That's what. Be careful where you click, you might accidentally move instead of attack and waste your precious AP and lose your flank bonus! Have fun reloading... hope you saved ;)
Con Dull lore and game world
Con Doesn't take itself seriously enough
While I don't mind if a game doesn't take itself too seriously, here it often just feels extremely forced almost like the game is trying to be a parody when it's clearly not. Even my D&D group back when we were 15 could do a lot better when it came to creating believable funny dialog. Fortunately the Early Access version of it's successor looks to be a lot better on that account.
Con Building a working party may take several tries
Depending on what one want to achieve in the game with their party and what jobs and powers they want each to have it may take several restarts in order to get a good balance. This will take time and can be an inconvenience as none of this is spelled out in the game whatsoever.
Con Mechanics take a lot of trial and error
There is a basic tutorial, but it is very limited and does not explain some of the finer aspects of the game. Much of the title relies on using spells, in and out of combat. Want to get into a locked door, you can burn it down. Want to save a burning ship, cast a rain spell over it. While this may seem like an intuitive mechanic, it does take a bit to get used to it and and solve situations through this manner as none of this is explained as to being able to be done.