When comparing Hexcells Infinite vs The Talos Principle, the Slant community recommends The Talos Principle for most people. In the question“What are the best Puzzle games on Steam?” The Talos Principle is ranked 4th while Hexcells Infinite is ranked 17th. The most important reason people chose The Talos Principle is:
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Specs
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Pros
Pro Level generates infinite solvable puzzles
The game has a random level generator to create a near infinite supply of levels, and the built in level solver makes sure that every level is beatable.
Pro Clever twist on minesweeper
Hexcells Infinite is like minesweeper mixed with picross on a hexagon grid with clever layouts and hints to keep the puzzles interesting.
Pro Resizable window
You can change the window dimensions arbitrarily after the game has started which is great if you're playing a game on the side of doing something else. The game board also resizes to fit the height of the window. Only problem is that some HUD elements don't re-position based on the width.
Pro Features challenging handmade puzzles
The game also features a "campaign" mode with different worlds and hand made levels that provide some challenging and interesting puzzles.
Pro Can be solved with pure logic
In games like minesweeper, sometimes you run into a 50/50 chance situation where you have no choice but to guess at the solution. The generator in Hexcells runs every puzzle through a solver to make sure that all puzzles can be solved with logic alone without any guessing or brute forcing a solution.
Pro Ambient noise soundtrack
The music in Hexcells is slow and relaxing for a great zen puzzle session so you can zone out if you're on a break or traveling. The sound effects also procedurally match with the music in tempo, so they aren't distracting, and they actually add to the music.
Pro Layered logic
The clues provided in Hexcells come in a variety of forms. They can be based around number of active cells around an inactive one, the row, or the number of active cells up to two spaces away from an active cell, and all these have potential modifiers on top of it. The game introduces you to the concepts slowly so it isn't too overwhelming, but all the different possible mechanics help keep the puzzles fresh and interesting, and makes you think in more ways than games like minesweeper will.
Pro Great storyline
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Pro Lots of side content
Many Easter eggs and more difficult puzzles as well as an ending in many parts of the game, as well as hidden lore.
Pro Difficulty ramp-up
Starts out easy enough, but gets to some truly difficult puzzles by the end. If you get stuck on a puzzle you can skip it and come back to it later.
Pro Rewards exploration and out-of-the-box thinking
It's hard to explain this without spoiling anything, but there are lots of "aha!" moments you will encounter on the areas if you get invested into the story, making the game deeper.
Pro Great original soundtrack
The soundtrack is very pleasant to listen to and fits perfectly with all the areas and themes present in the game. It varies from calm music, for those heavenly areas where you are solving puzzles, to more misterious and epic pieces for moments when things get... real. It's good to have some nice music playing while your brain is melting from solving the puzzles, or just appreciating the scenery.
Cons
Con Randomly generated levels are not as intricate as main levels
While the randomly generated levels are fun, they are not as involved as the main levels designed by the developer.
Con Working with the level editor is difficult (no documentation)
There is not much documentation for the level editor in the game, as the creators primarily use it for themselves. There are of course many hotkeys you could accidentally press as well.
Con Obtuse puzzles, especially with optional content
Mediocre game design all around. Many puzzles are ordered badly or redundant and could have been combined or removed to smoothen the experience, as well as occasionally not exercising the bounds of certain elements (like ranged pickup). The game's optional content is even more worrisome as it often leads you to play hidden object games to look in hundreds of corners instead of using more difficult puzzles. One particularly egregious example is when you have to interpret a message in a very specific way after using a decryption algorithm you may not know about into another questionable input system.