When comparing Scirra Asset Store vs OpenGameArt, the Slant community recommends OpenGameArt for most people. In the question“What are the best sources of royalty free game assets?” OpenGameArt is ranked 3rd while Scirra Asset Store is ranked 13th. The most important reason people chose OpenGameArt is:
All assets made available through OpenGameArt must be licensed under one (or more) of the following: CC0, [OGA-BY](http://opengameart.org/content/oga-by-30-faq), CC-BY, CC-BY-SA, GPL or LGPL.
Ranked in these QuestionsQuestion Ranking
Pro Bundles available
Buy multiple royalty free assets in bundles at a discount.
Pro Supports lots of world currencies
GBP, USD, Euros. CAD, RUB, AUD and lots more.
Pro All assets licensed with the same Royalty Free License
Makes it easy and safe to buy all assets.
Pro Ease of use for vendors
The Scirra store is particularly easy to use for asset vendors - an approved vendor can upload a new asset in a matter of minutes, version and sub-version handling is handled simply, and demoing and feedback of products can be handled by Scirra's existing (and also very easy-to-use) infrastructure, such as the Arcade and forum. The review process for assets is very efficient, despite ensuring a high quality of content.
Pro Browse through pack contents
The site allows to browse the packs content without purchasing first.
Pro Frequent sales
Pro Can easily see what you are going to buy
The assets are displayed well and easy to browse.
Pro Committed to free/open licensing
All assets made available through OpenGameArt must be licensed under one (or more) of the following: CC0, OGA-BY, CC-BY, CC-BY-SA, GPL or LGPL.
Pro 2D and 3D art
OpenGameArt has both 2D and 3D art assets.
Con Asset license is restricted to 1 commercial project
Scirra uses a proprietary license for their store, which disallows using any asset in more than 1 commercial project unless the license is re-purchased. Free projects are excluded from this restriction, and it does not apply to assets purchased under an exclusive license.
Con Mediocre organization and search functionality
The curator of OpenGameArt acknowledges that the tools for finding the assets you need are sub-par. Correcting this is a near-future priority for improvement, and as of September 2014 is the next milestone goal of the site's Patreon campaign.
Con Assets may have restrictive licenses
OpenGameArt hosts art under any of several licenses, some of which may not be suitable for commercial projects or for release on certain distribution platforms. Careful review of which licenses are compatible with your project is essential. The site's search facility allows filtering by license.