When comparing uScript + Unity3D vs LITIENGINE, the Slant community recommends LITIENGINE for most people. In the question“What are the best 2D game engines?” LITIENGINE is ranked 87th while uScript + Unity3D is ranked 97th. The most important reason people chose LITIENGINE is:
Clean and well-designed API that is easily discoverable. Comes with a simple tool (utiLITI) for editing levels based on .tmx maps.
Specs
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Pros
Pro Automatically generates nodes for third-party script assets
uScript's nodes are a visual representation of actual code blocks, and it takes advantage of C#'s reflection capabilities to automatically create nodes for any scripts it finds in your project, regardless of the source. This makes it inherently compatible with pretty much everything.
Custom nodes can also be created by hand, for cases where the automatically created ones contain more elements than they actually need.
Pro Versatile flow diagram script model
Modeled after UDK's Kismet (the predecessor to UE4's Blueprint), uScript's scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Generates C# source code
Nodes are translated directly to C# files in your project. This is great for learning to code, and also for advanced users who can use uScript for fast prototyping and then further optimize the scripts if necessary.
Pro Easy to use
Clean and well-designed API that is easily discoverable. Comes with a simple tool (utiLITI) for editing levels based on .tmx maps.
Pro Free an open-source
The engine is published under the MIT license and is entirely free to use.
Pro they are developing a beta for mac and linux
Pro Active and helpful community
Has an active forum and discord channel to discuss topics about the engine.
Cons
Con Not that easy to use
It's a lot more complicated compared to something like Playmaker. Same tasks take a lot more time.
Con Limited to Desktop
Games made with the engine only run on Windows, Linux and MacOS. There is no support for Android or HTML, yet.