When comparing uScript + Unity3D vs GameGuru, the Slant community recommends uScript + Unity3D for most people. In the question“What are the best game engines for beginners and non-programmers?” uScript + Unity3D is ranked 26th while GameGuru is ranked 32nd. The most important reason people chose uScript + Unity3D is:
uScript's nodes are a visual representation of actual code blocks, and it takes advantage of C#'s reflection capabilities to automatically create nodes for any scripts it finds in your project, regardless of the source. This makes it inherently compatible with pretty much everything. Custom nodes can also be created by hand, for cases where the automatically created ones contain more elements than they actually need.
Ranked in these QuestionsQuestion Ranking
Pro Automatically generates nodes for third-party script assets
uScript's nodes are a visual representation of actual code blocks, and it takes advantage of C#'s reflection capabilities to automatically create nodes for any scripts it finds in your project, regardless of the source. This makes it inherently compatible with pretty much everything.
Custom nodes can also be created by hand, for cases where the automatically created ones contain more elements than they actually need.
Pro Versatile flow diagram script model
Modeled after UDK's Kismet (the predecessor to UE4's Blueprint), uScript's scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Generates C# source code
Nodes are translated directly to C# files in your project. This is great for learning to code, and also for advanced users who can use uScript for fast prototyping and then further optimize the scripts if necessary.
Pro Designed for ease of use
Simplicity and accessibility are the core design goals of FPS Creator Reloaded.
Pro Continuous development and updates
News and improvements are released on a monthly schedule. Interaction between The Game Creators and project backers is excellent.
Pro Awesome tech support
Pro Easy to use your own custom assets
Easily import your own 3D models with the built-in importer and create custom characters with the Character creator. Custom weapons are much more difficult, though.
Pro Massive community of users
The gamer creator forums have a large number of users, developing games, making models for sale and to give away for other users. They answer questions, help each other with problems in their games, and can make using this software so much more fun and easy.
Pro Royalty free
Games you publish with GameGuru can be sold without any restrictions or commissions.
Pro Easy to use editor
An easy 3D editor to create your own maps in seconds with drag-and-drop function.
Pro Friendly GUI
Awesome friendly GUI, and quite easy to use.
Pro Building editor
Currently in development but already looking very good! Easily create big and customized buildings with default building blocks and share them with others.
Also very easy to use in the designer: The buildings are treated like entities but still directly available in the 'building editor mode'.
Pro Powerful scripting language
Pro Large asset store
A store where you can buy various assets for your games like sounds, 3D models, weapons... Very good prices and a lot of assets are even free.
Pro Feature priorities are chosen by the community
The Game Creators team frequent the forums and ask the community for feeback and suggestions both there and via an open poll on the website. They have a great history of reading suggestions, viewing screenshots, and generally working with the community.
Pro Optimised engine for editor
The game engine is optimized for efficient use of memory.
Con Not that easy to use
It's a lot more complicated compared to something like Playmaker. Same tasks take a lot more time.
Everything takes ages..feels like Unreal 4
Con Lack of user-interface
Although you can customize a lot, the user-interface does not show that. But plans are in place to improve this with some front facing GUI into the LUA scripts so you don't need to code as much.