When comparing WazHack vs Dungeon of the Endless, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes/roguelites on PC?” WazHack is ranked 32nd while Dungeon of the Endless is ranked 35th. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Pro Excellent pixel art
The art in this game is vibrant and colorful. It has a level of detail that many pixel games lack.
Pro Risk and reward
The game is semi-turn based. Basically, when you clear all the enemies, no more enemies will spawn until you open the next door. Which door will you open? Once you have a path to the next floor, will you continue to open the rest of the doors in case you find some rare loot? It's a wonderful gamble on your life!
Pro Great soundtrack
Pro Mixes genres of tower defense and roguelites
The game fuses the two genres in a unique way. The permadeath and random gen of roguelites mixed with the necessity of setting down strategic defensive turrets which comes with the tower defense genre.
Pro Varied game start by choosing different heroes
Cons
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.
Con Tower defense can become daunting
If you prefer relaxed gameplay this can be difficult.