When comparing WazHack vs Deep Loot, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes on Android?” WazHack is ranked 11th while Deep Loot is ranked 32nd. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Pro High level of polish and addicting gameplay
Everything about Deep Loot shows a great attention to detail that shows a high level of polish including the addicting gameplay of diving just to get a little more loot to afford a new suit that wil allow for even further diving.
Pro Fluid movement mechanics
Every movement in this game is calculated just as one would expect in a roguelike and yet the movement is so fluid that it is not even noticeable. So much so that the game controls feel more like an adventure game than a traditional roguelike.
Pro In app purchases are non obtrusive and completely optional
Unlike most titles that utilize in app purchases and in game shops Deep Loot manages to pull off the perfect balance of free gameplay and in app purchases for in game items. Not once should the player feel forced or coerced into purchasing any items in the game.
Cons
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.
Con Slow start
The game starts off slow and has a bit of a samey vibe. After about 10 or so dives the gameplay starts to pick up.