When comparing Deep Loot vs Nethack, the Slant community recommends Nethack for most people. In the question“What are the best roguelikes on Android?” Nethack is ranked 17th while Deep Loot is ranked 32nd. The most important reason people chose Nethack is:
Nethack is a game that you can play for hundreds of hours and still not master. But you'll have tons of fun attempting to master it.
Specs
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Pros
Pro High level of polish and addicting gameplay
Everything about Deep Loot shows a great attention to detail that shows a high level of polish including the addicting gameplay of diving just to get a little more loot to afford a new suit that wil allow for even further diving.
Pro Fluid movement mechanics
Every movement in this game is calculated just as one would expect in a roguelike and yet the movement is so fluid that it is not even noticeable. So much so that the game controls feel more like an adventure game than a traditional roguelike.
Pro In app purchases are non obtrusive and completely optional
Unlike most titles that utilize in app purchases and in game shops Deep Loot manages to pull off the perfect balance of free gameplay and in app purchases for in game items. Not once should the player feel forced or coerced into purchasing any items in the game.
Pro Potential for enormous skill growth
Nethack is a game that you can play for hundreds of hours and still not master. But you'll have tons of fun attempting to master it.
Pro Depth
The gameplay is very deep due to the amount of skills and systems present in the game.
Pro Over two decades of constant development
Nethack was first released in 1987. The latest version, 3.6.0, came out in December 2015.
Pro ASCII and tiles available
Nethack is able to run on simple ASCII graphics or use graphic tiles instead.
Cons
Con Slow start
The game starts off slow and has a bit of a samey vibe. After about 10 or so dives the gameplay starts to pick up.
Con Burden of knowledge
There's simply too much information that the game expects you to know before you can properly take advantage of the systems in the game.
Con Feature creep
NetHack has an overwhelming amount of features mostly because the development team found them cool at the time, but with little thought of their greater impact. For example, a Nethack staple is Sokoban as a built-in minigame, which feels out of place in a dungeon crawler.
The extremely large amount of items and abilities break the game's balance and coherence.
Con Outdated controls
You need to study a wiki just to learn the most basic controls. The game is broken in this regard.
Con ASCII Art
Con Run of the mill story
The story of the game is pretty generic fantasy fare. It features orcs, elves, and trolls in an effort for the hero to save the world. While it does not detract from the gameplay, it does seem very familiar to those interested in the genre.