When comparing Deep Loot vs Angband Variants, the Slant community recommends Angband Variants for most people. In the question“What are the best roguelikes on Android?” Angband Variants is ranked 27th while Deep Loot is ranked 30th.
Ranked in these QuestionsQuestion Ranking
Pro High level of polish and addicting gameplay
Everything about Deep Loot shows a great attention to detail that shows a high level of polish including the addicting gameplay of diving just to get a little more loot to afford a new suit that wil allow for even further diving.
Pro Fluid movement mechanics
Every movement in this game is calculated just as one would expect in a roguelike and yet the movement is so fluid that it is not even noticeable. So much so that the game controls feel more like an adventure game than a traditional roguelike.
Pro In app purchases are non obtrusive and completely optional
Unlike most titles that utilize in app purchases and in game shops Deep Loot manages to pull off the perfect balance of free gameplay and in app purchases for in game items. Not once should the player feel forced or coerced into purchasing any items in the game.
Pro Contains ToME 2.3.5 -- which is a fan favorite
Pro Can be customized
Using the right app you customize the variant through the files.
Pro Based on Tolkien universe
Being based on the Tolkien universe makes for a familiar environment for fans as well as a deep offering of texture that would be hard to match from scratch.
Pro Five variants in one game
There are 5 variants of the original Angband included in this app, Sangband, Steamband, ToME, NPP Angband and Sil. With 5 games in 1 this app offers a robust offering of playtime.
Con Slow start
The game starts off slow and has a bit of a samey vibe. After about 10 or so dives the gameplay starts to pick up.
Con You need a physical keyboard to really enjoy this game
You can't select / customize software keyboards, which makes controlling the game more difficult than using a real keyboard that can.
Con Cannot change the game
It always starts with ToME.
Con Enemies can target from off screen
While enemies can target from off screen the player is unable to target them until they show onscreen, which means the player can get hit from enemies they can not see or retaliate.