When comparing TinyKeep vs 80 Days, the Slant community recommends 80 Days for most people. In the question“What are the best Android games without in-app purchases/paywalls?” 80 Days is ranked 26th while TinyKeep is ranked 79th. The most important reason people chose 80 Days is:
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Specs
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Pros
Pro Randomly generated levels allows the game to always stay fresh and new
Each level is randomly generated, allowing each play to feel fresh and different from any other. There is no telling how each floor will be laid out, which makes for a game with limitless replayability.
Pro Immersive mode suppot allows the game to play in full screen, hiding the software navigation and notification bars
TinyKeep has support for immersive mode on Android 4.4+. This allows the game to be played in the entire screen on devices that uses navigation software buttons.
Pro Good controller support that makes for more tactical control of the game
TinyKeep has controller support for SHIELD devices as well as any HID controller, which is great for those that would prefer to play the game with a controller over using a touch screen.
Pro Being SHIELD compatible and Tegra optimized allows for a more graphicly intensive experience over the majority of games found on Android
Tiny Keep works with all SHIELD devices as well as other Tegra devices such as the Nexus 9. This allows for a more graphically intensive game, due to taking advantage of the Tegra GPUs.
Pro Different endings and Game+ mode give plenty incentive to play the game for a long time
There are 3 different endings to the game, which gives a good bit of incentive to replay numerous times in order to see them all as well as a Game+ mode that makes the game even more difficult.
Pro Fun mechanic where the environment can be used against enemies
Parts of the environment in the game can be used against ones enemies, such as spike floor traps, turned over fire pits or even captive NPCs. Utilizing these objects or NPCs adds an extra set of tools to aid in the players fight to reach the end of each level.
Pro Branching story that will take multiple playthroughs to experience it all
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pro Heavily focused on reading
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
Pro Supports portrait and landscape play
80 Days allows for the user to play in portrait or landscape, making for a good game across tablets and phones.
Pro Does not need internet connection to be played
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pro Stylish design based on Jules Verne
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
Pro Uncovered routes stay uncovered on next replay
Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
Pro Very replayable
With the vast swath of options in 80 Days players will be hard pressed to replay the same scenarios more than once.
Cons
Con Only works on limited devices
TinyKeep, being a very graphically intensive game has been ported specifically for Tegra K1 devices with newly added support for the Tegra 4. Sadly this means that devices without a Tegra K1 or 4 will not be able to run the game.
Con Single playthrough is short
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
Con Unintuitive user interface
The inventory system in the game can be hard to understand at first and it can be difficult to control the scrolling of text in some areas.