When comparing Wayward Souls vs HyperRogue, the Slant community recommends Wayward Souls for most people. In the question“What are the best roguelikes on Android?” Wayward Souls is ranked 8th while HyperRogue is ranked 41st. The most important reason people chose Wayward Souls is:
Wayward Souls developer RocketCat Games has promised that there will never be any in-app-purchases added to the game nor will there ever be any paid updates.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro No in-app-purchases or paid updates, the game has a singular price for all of the content
Wayward Souls developer RocketCat Games has promised that there will never be any in-app-purchases added to the game nor will there ever be any paid updates.
Pro Choice of character class gives the chance for different strategy and playstyles as well as something to strive for by unlocking them
There is a total of six characters that can be used in game with three to start and three unlocked through playing and beating the games dungeons. Each one feels unique and will have a different playstyle that will have to be used, making for varied gameplay.
Pro Good controller support makes for an easier way to control the game
Wayward Souls has support for MOGA controllers as well as HID bluetooth controller support.
Pro Fantastic touch screen controls that are responsive and easy to use
The touch screen controls in Wayward Souls handle beautifully, something many mobile games struggle with but work quite well here making for an enjoyable control experience.
Pro Easily played offline thanks to the game not needing an internet connection once installed
Wayward Souls allows for complete offline play, making for a good game to be played when there is no internet connection.
Pro Unique geometry
HyperRogue takes place in the hyperbolic plane. The grid of hexagons and heptagons and the straight lines which seem to be parallel diverge and never cross and many more unique and unusual geometric shapes.
Pro Easy to get into
A bit like in chess, the basic mechanics are based purely on movement, so no keys to learn. There are no stats, and most creatures are killed with a single hit -- the same is true for the player, but like in Chess, moves which would immediately lead to being killed are forbidden, so the game is over only when you are checkmated. Advanced parts of the game world include lands based on more complex mechanics, and magical orbs which give temporary special powers.
Pro Many different areas
Many areas based on various themes (R'Lyeh, Desert, Overgrown Forest, Living Cave, Palace, Carribean, etc.)
Pro Turn-based roguelike or local coop roguelite
Can be played both as a turn-based roguelike, and as a roguelite with smooth time. Local coop is available in the roguelite mode.
Cons
Con Can feel repetitive
Even though it is by design, having to repeat many of the same areas (despite being randomly generated) feels repetitive after a while, which can lead to boredom while playing. So it is up to the player how soon they will tire.
Con Strange visual choices
One of the selling points of the game is also one of its biggest weaknesses. For some, it's simply headache inducing to look at.