When comparing Pixel Heroes: Byte & Magic vs Caves (Roguelike), the Slant community recommends Caves (Roguelike) for most people. In the question“What are the best roguelikes on Android?” Caves (Roguelike) is ranked 12th while Pixel Heroes: Byte & Magic is ranked 28th. The most important reason people chose Caves (Roguelike) is:
Anyone with any familiarity with roguelikes at all should be up and running with the basic game mechanics within seconds.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Pixel perfect
Graphics and fonts are pixel perfect.
Pro Retro look, sound & feel
Authentic 8bit visuals, sound & music. Also with authentic low screen resolution.
Pro Quick save
A feature that should be necessary for all mobile games, quick save allows the user to set the game down at any time by saving quickly, making for a game that can be played in plenty of short bursts without loosing any progression.
Pro Humorous with nerd culture references
The game has a good sense of humor with many inside jokes referencing things such as Tolkien, Lovecraft as well as modern day dev. culture.
Pro Tons of loot
Pro Easy to pick up and play for those familiar with roguelike gameplay
Anyone with any familiarity with roguelikes at all should be up and running with the basic game mechanics within seconds.
Pro New experience every time
It's Minecraft, but roguelike. Awesome game.
Pro Game is in early dev, where new content is constantly being added
A lot of new content is planned. The game is constantly updating. No need to start a new game after each update. Old saves are compatible with new versions.
Cons
Con Limited starting characters
Starting characters are limited and random, which can be frustrating, especially when the game is centered around restarting many, many times.
Con No roguelite features
Pixel Heroes subscribes to Roguelike rules where there is zero carry over from previous playthroughs. When compared to the small amount of progression seen in Roguelites this may be a turn off for some users.
Con Status effects overpowered
Status effects have too much of an advantage over the player, which means a focus has to be on countering them, leaving other elements to not be focused on due to being under-powered in comparison.
Con Not a lot of inventory space for storage of items
Con Poor documentation
While figuring it out as you go is part of the charm of roguelikes, this gives you nothing at all. Press "new game" and go.
Con Resets to start of floor when app is idle for too long
Whenever you reload, it sets you back to the start of the current floor if you have had the app running in the background for long enough that it forgets where it was. More frequent saving would alleviate this problem somewhat.