When comparing Dungeon Crawl Stone Soup vs Warzone 2100, the Slant community recommends Dungeon Crawl Stone Soup for most people. In the question“What are the best open-source games?” Dungeon Crawl Stone Soup is ranked 9th while Warzone 2100 is ranked 12th. The most important reason people chose Dungeon Crawl Stone Soup is:
There are a few different classes available at character creation, each one has it's own abilities that are different from the others. Creating one is quite simple, which makes for a fast way to get into the game and start playing.
Specs
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Pros
Pro Simple character creation with different classes
There are a few different classes available at character creation, each one has it's own abilities that are different from the others. Creating one is quite simple, which makes for a fast way to get into the game and start playing.
Pro Gold Standard for roguelikes
The controls and replayability have been refined over the years. Whether the player chooses to play with Tiles (graphics) or console (ASCII) the game works well even when choosing online or offline play. Either way there is just enough interface to play the game.
Pro Big tech tree
Although it can be confusing to get the tech you want at times, Warzone has a complete tech tree that ranges from vertical take-off and landing crafts to laser guns and missile launching cyborgs, and includes four hundred different techs and upgrades.
Pro Custom unit assembling
The game permits you to research vehicle tech under three main forms, weapons, chassis, and locomotion. The player must then assemble their own design, from the tech they have discovered. This permits a wide range of customizability in units.
Pro Big game scale
Although there is a limit to a number of units, Warzone permits pretty massive armies.
Pro Open source
It's free so you can't lose anything if you don't like it and anyone can help in the development by taking the sources of the game.
Cons
Con Have to fiddle with controls
Being that the game uses an emulated keyboard on screen it works best on tablet, though is not really the preferred method (but is the only one) since it takes up screen space.
Con Units stay stuck everywhere
It's like there is sticky glue on everything, units just hit things and stay stuck. This creates bottlenecks in armies, and often impedes on army mobility and reliability.
Con Must micromanage, despite the fact commanders should avoid that
On the other hand, they do avoid a lot of micromanagement if the land is easy enough.