When comparing Tallowmere vs Nethack, the Slant community recommends Nethack for most people. In the question“What are the best roguelikes on Android?” Nethack is ranked 17th while Tallowmere is ranked 22nd. The most important reason people chose Nethack is:
Nethack is a game that you can play for hundreds of hours and still not master. But you'll have tons of fun attempting to master it.
Specs
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Pros
Pro By earning souls, you get to purchase character upgrades, which gives a good sense of progression
All slain enemies earn the player souls, which can be collected to use in increasing the players stats. This allows for the player to get a feeling of progression in that they can grow their character throughout the game.
Pro HID controller support means you can play with more tactile controls than touchscreen offers
Tallowmere supports HID bluetooth controllers for play.
Pro Tons and tons of loot, which not only comes in handy but allows for a good bit of customization
Like most roguelikes there is loot to collect, from shields, armor to potions there is a multitude of items to collect along the players journey that will help advancement in the game.
Pro Potential for enormous skill growth
Nethack is a game that you can play for hundreds of hours and still not master. But you'll have tons of fun attempting to master it.
Pro Depth
The gameplay is very deep due to the amount of skills and systems present in the game.
Pro Over two decades of constant development
Nethack was first released in 1987. The latest version, 3.6.0, came out in December 2015.
Pro ASCII and tiles available
Nethack is able to run on simple ASCII graphics or use graphic tiles instead.
Cons
Con Not much enemy variety
There are only four models for enemies in the game, which is pretty low for a roguelike dungeon crawler game. Sadly that means there is not much variety in this area which can become boring after extended play sessions.
Con Burden of knowledge
There's simply too much information that the game expects you to know before you can properly take advantage of the systems in the game.
Con Feature creep
NetHack has an overwhelming amount of features mostly because the development team found them cool at the time, but with little thought of their greater impact. For example, a Nethack staple is Sokoban as a built-in minigame, which feels out of place in a dungeon crawler.
The extremely large amount of items and abilities break the game's balance and coherence.
Con Outdated controls
You need to study a wiki just to learn the most basic controls. The game is broken in this regard.
Con ASCII Art
Con Run of the mill story
The story of the game is pretty generic fantasy fare. It features orcs, elves, and trolls in an effort for the hero to save the world. While it does not detract from the gameplay, it does seem very familiar to those interested in the genre.