When comparing Tallowmere vs Quest of Dungeons, the Slant community recommends Tallowmere for most people. In the question“What are the best roguelikes on Android?” Tallowmere is ranked 22nd while Quest of Dungeons is ranked 23rd. The most important reason people chose Tallowmere is:
All slain enemies earn the player souls, which can be collected to use in increasing the players stats. This allows for the player to get a feeling of progression in that they can grow their character throughout the game.
Specs
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Pros
Pro By earning souls, you get to purchase character upgrades, which gives a good sense of progression
All slain enemies earn the player souls, which can be collected to use in increasing the players stats. This allows for the player to get a feeling of progression in that they can grow their character throughout the game.
Pro HID controller support means you can play with more tactile controls than touchscreen offers
Tallowmere supports HID bluetooth controllers for play.
Pro Tons and tons of loot, which not only comes in handy but allows for a good bit of customization
Like most roguelikes there is loot to collect, from shields, armor to potions there is a multitude of items to collect along the players journey that will help advancement in the game.
Pro No in-app-purchases
Entire game is available for one up front purchase.
Pro Playable in portrait or landscape mode
Transitions smoothly between the two. It's helpful for navigating or backtracking across a level to orient the screen depending on your direction of travel.
Pro 16-bit graphics
Much nostalgia - but this also lowers the bar for required specs, meaning your old Galaxy S or whatever can run it.
Cons
Con Not much enemy variety
There are only four models for enemies in the game, which is pretty low for a roguelike dungeon crawler game. Sadly that means there is not much variety in this area which can become boring after extended play sessions.
Con Shop is difficult to navigate
When using the shop to purchase items, the windows overlap each other, which forces constant tapping back in forth from the players inventory to the shops. For characters that are highly dependent on the shop, this can become irritating fast.