When comparing Battle for Wesnoth vs Shadowrun Returns, the Slant community recommends Battle for Wesnoth for most people. In the question“What are the best games on Linux?” Battle for Wesnoth is ranked 21st while Shadowrun Returns is ranked 43rd. The most important reason people chose Battle for Wesnoth is:
Easily one of the most beautiful FOSS TBS games around.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great graphics
Easily one of the most beautiful FOSS TBS games around.
Pro Endless replayability
A large assortment of maps, classes, units and campaigns. Community addons available ingame for download, as well as a random map generator.
Pro The strategy for individual campaigns really forces you to think through available strengths and weaknesses, especially given the hex-based terrain
Pro Well established
BfW has been around since 2003 and is a firm favourite within the FOSS community.
Pro Active development
BfW gets updated frequently.
Pro Multilingual
Dozens of languages available to choose from.
Pro Single-player and multi-player
Battle it out against the game's advanced bots or go the online/hotseat route.
Pro Unique play style
The unique combination of LoC, hex-based map, terrain defence and movement, and map type, with damage types and resistances varying between units, gives a refreshingly unique play style.
Pro Immersing storyline
BfW comes with an entire lore which adds depth and variety to the playing experience.
Pro Even portable
Has a portable version
Pro Hotseat mode
Great to play with friends
Pro Consistent storyline
Pro Intuitive battle system
With a set amount of moves and action points it is fairly easy to understand how the battle system works. Everything is tun based and tactics are the main component to gameplay. Users must judge where they want to move, what attacks they want to use while taking into account the environment, if anything in it could shield them and then base all of these decisions off of their allotted action points.
Pro Fleshed out interesting world
There has obviously been painstaking care taken in crafting the world and story of Shadowrun Returns. A noir cyberpunk story that sees the main character trying to solve a murder-mystery intertwined with a conspiracy. Throughout the game are characters who the main protagonist crosses paths with that have a tin of great dialogue written for them that is entertaining to read and also flesh out his cyberpunk world.
Cons
Con Dated and boring game mechanics
Over simplistic and repetitive.
Con Doesn't explain game mechanics well
Battle mechanics, job changes when leveling up, and traits/skills are not explained outright. However, there is in-game help which you can refer to.
Con No simultaneous multiplayer mode
This limits player counts, map sizes and a really simultaneous mode is the only truly acceptable mode for a modern turn-based multiplayer game. Should have been part of the game years ago. Maybe the engine is not suitable for it.
Con Non well documented Add-ons
I'm currently stuck on 'The Chosen Glade' stage of the Rebirth in Nature add-on, with a lot of essence(s) and souls to convert to points for upgrades; should I find the way out of there for Aucrin of course.
Con Takes too much CPU/RAM resources
Too much does not mean you can't run it with a decen computer, but still, it's way too heavy for the result. Hint: using maps of vectors of strings is a bad idea.
Con Micro management
Con Limited RPG paths
The story gets played out basically the same way on every play-through. Player choice only has moderate impact on the flow of the game.
Con Grammar errors
Needed a proofreader as their is tons of grammar errors which gives a rushed unfinished feeling.