When comparing Card Wars - Adventure Time vs SolForge, the Slant community recommends Card Wars - Adventure Time for most people. In the question“What are the best card battle games on Android similar to Hearthstone?” Card Wars - Adventure Time is ranked 16th while SolForge is ranked 17th. The most important reason people chose Card Wars - Adventure Time is:
Card wars will give the player cards during games that can be used to customise their next game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Rewarding gameplay
Card wars will give the player cards during games that can be used to customise their next game.
Pro Progressive gameplay
As the game progresses, the player is matched with harder and harder opponents giving a more satisfying, non repetitive experience.
Pro Simple rules but plenty of strategy to be found
The rules of the game are pretty easy to learn but it is underlying strategy of what decks to build and what playstyles to use that make the game so strategic.
Pro Unique idea for game mechanics
No mana, play two cards per turn to level them up and increase their power, every four turns the deck is reshuffled to include the leveled up cards.
Pro Active and awesome community
Small community, but very active and dedicated to the survival of this game.
Pro Cross platform accounts
SolForge has cross platform accounts, making it easy for users to load up the game on their preferred device and log into their account with all of their progress.
Cons
Con Slightly expensive and includes in app purchases
Game costs $4.49 and in app purchases are $0.99 to restore energy before you can play again. Players can wait to avoid this.
Con Developer has given up
Almost shut down 3 months ago, now the guy running the community is the only one doing anything
Con Few players
Very few play this game.
Con May feel pay to win
Collecting cards in the game can be difficult as no single card can be purchases, you can only get cards in packs that either cost real money or earned in game currency, which takes time and grinding to earn. This is exasperated by the fact that there is no secondary market where people can sell cards.