When comparing Dungeon Hunter 4 vs Space Marshals, the Slant community recommends Space Marshals for most people. In the question“What are the best Android games for Nvidia Shield?” Space Marshals is ranked 7th while Dungeon Hunter 4 is ranked 20th. The most important reason people chose Space Marshals is:
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
Specs
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Pros
Pro Local co-op through Wi-Fi
Dungeon Hunter 4 can be played over a local Wi-Fi network in co-op play.
Pro Nice graphics
Like most Gameloft games the in game graphics and cutscenes are done very well. Some may say, "console quality" graphics.
Pro Fast paced combat that does not lag
Combat generally feels fluid, even with multiple players and enemies on the screen. Something of an achievement for such a graphically demanding game.
Pro Four classes to play with
There are four available classes for the user to choose from that each have their own distinctive gameplay. During play, melee fighters use a dedicated on screen button to perform strikes where ranged fighters have a dual stick control much like a twin stick shooter.
Pro MOGA controller support
Dungeon Hunter 4 features MOGA controller support.
Pro SHIELD games support
Dungeon Hunter 4 features SHIELD games support.
Pro Loot reward system
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
Pro Stealth-centric
Space marshals gameplay is built around stealth gameplay where the play sneaks around pre rendered stages trying to complete set mission requirements. There are rocks that can be used for distracting enemies as well as plenty of weapons including grenades.
Pro Controller support
Space Marshals has built in HID and Nvidia Shield controller support.
Cons
Con Poor auto save feature
By only saving at odd times Dungeon Hunter 4 leaves room for loss of data.
Con Hobbled gameplay to force purchase of in app purchases
By limiting the amount of potions the player is able to use and forcing an excruciatingly slow replenish time Dungeon hunter 4 has broken the core gameplay in order to force users into spending real money just to fend off these false limitations, which no matter how many times one pays will always come back. It is a never ending cycle of payment just to be able to play the game in any acceptable manner.
Con Touch controls not as accurate as they need to be
Twin stick shooter style game do not often control great with touch screens due to the lack of tactile feedback, while Pixelbite tries to mitigate this issue as much as possible, it is still a problem in some places.