When comparing Valiant Hearts: The Great War vs Road Not Taken, the Slant community recommends Valiant Hearts: The Great War for most people. In the question“What are the best Puzzle games for PS4?” Valiant Hearts: The Great War is ranked 15th while Road Not Taken is ranked 18th. The most important reason people chose Valiant Hearts: The Great War is:
Valiant Hearts tells a story about war, but you're not the one spreading death and misery. Your character simply journeys through battlefields, trenches, and various other locations. You meet other characters and solve puzzles along the way. This is quite refreshing because most modern titles about war always have a gun toting player character.
Specs
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Pros
Pro A game about war where you don't kill anyone
Valiant Hearts tells a story about war, but you're not the one spreading death and misery. Your character simply journeys through battlefields, trenches, and various other locations. You meet other characters and solve puzzles along the way. This is quite refreshing because most modern titles about war always have a gun toting player character.
Pro Simple but satisfying puzzles
The puzzles in Valiant Hearts aren't exactly the most difficult, but they'll often require a little more thought than you initially believe.
One type of the puzzles you'll have to solve is fixing a pipe system. You just have to turn sections of the pipe system until it all fits together.
Even solving something so simple is very satisfying and leaves you with a feeling of achievement.
Pro Striking artistic style
The style of Valiant Hearts appeals to most aesthetics. It's simple and clean, allowing you to spot even the tiniest details in character designs and backgrounds. You'd occasionally spot interesting things like a flute attached to a soldiers backpack. Or even spot a very detailed Cathedral in the spaces between the rubble.
The colors are very dim and blend quite well, giving you the sombre feeling of war. There are no random mashups of colors or effects like in many recent games.
Pro In game notebook keeps track of recipes even after death
Most roguelikes, that when the player dies sees that they looses everything upon death to be forced to start from scratch to play again. Road not Taken is similar but with one tweak that the game has an in game notebook that remembers the players discovered recipes, even after death. This way some info is retained after death that can help the player when they start over.
Pro Deep crafting mechanics
With over 200 items in the game that can be combined the user has plenty of options to experiment with in order to discover new recipes. These recipes allow for one to craft useful items that will help them advance in the game.
Cons
Con Short
Valiant Hearts takes about 6 hours to complete and there's not much to do afterwards. While the collectibles give this game some replay value, not many players will be interested in finding them.
Con Historical facts may become annoying
There are historical fact boxes that will pop up during gameplay. They are optional, but can be annoying because they disrupt the flow of the gameplay.
Con Little end-game satisfaction
Beating the game can feel a bit lackluster as the game does not really push the point of the story or really leave the player intrigued as to want to go back and find the other secrets in the game.