When comparing The Bard's Tale vs Dungeon Hunter 4, the Slant community recommends The Bard's Tale for most people. In the question“What are the best Android games with MOGA controller support?” The Bard's Tale is ranked 9th while Dungeon Hunter 4 is ranked 12th. The most important reason people chose The Bard's Tale is:
The Bard's Tale support native Android HID.
Specs
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Pros
Pro HID gamepad support
The Bard's Tale support native Android HID.
Pro Funny and excellent storytelling
Rarely anything on mobile platform is on par with the storytelling in this game.
Pro SHIELD games support
SHIELD games support is built into this game.
Pro MOGA support
The Bard's Tale has MOGA support built in.
Pro Optional high res textures for Tegra 3 devices
The Bard's Tale allows for a high res texture pack to be downloaded and used if the user is using a Tegra 3 device.
Pro Local co-op through Wi-Fi
Dungeon Hunter 4 can be played over a local Wi-Fi network in co-op play.
Pro Nice graphics
Like most Gameloft games the in game graphics and cutscenes are done very well. Some may say, "console quality" graphics.
Pro Fast paced combat that does not lag
Combat generally feels fluid, even with multiple players and enemies on the screen. Something of an achievement for such a graphically demanding game.
Pro Four classes to play with
There are four available classes for the user to choose from that each have their own distinctive gameplay. During play, melee fighters use a dedicated on screen button to perform strikes where ranged fighters have a dual stick control much like a twin stick shooter.
Pro MOGA controller support
Dungeon Hunter 4 features MOGA controller support.
Pro SHIELD games support
Dungeon Hunter 4 features SHIELD games support.
Cons
Con On screen thumb control has permanent placement
The thumb stick placement on screen does not follow around the users thumb b y where they touch the screen but is static in one place.
Con Poor auto save feature
By only saving at odd times Dungeon Hunter 4 leaves room for loss of data.
Con Hobbled gameplay to force purchase of in app purchases
By limiting the amount of potions the player is able to use and forcing an excruciatingly slow replenish time Dungeon hunter 4 has broken the core gameplay in order to force users into spending real money just to fend off these false limitations, which no matter how many times one pays will always come back. It is a never ending cycle of payment just to be able to play the game in any acceptable manner.