When comparing The Room Two vs Superbrothers Sword & Sworcery, the Slant community recommends Superbrothers Sword & Sworcery for most people. In the question“What are the best Android games without in-app purchases/paywalls?” Superbrothers Sword & Sworcery is ranked 2nd while The Room Two is ranked 22nd. The most important reason people chose Superbrothers Sword & Sworcery is:
A detailed aesthetic, a great score and an intriguing narrative together create a world that engrosses you from the very beginning.
Specs
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Pros
Pro Multiple objects to interact with
There are now multiple objects in a room that all need to be utilized to solve the puzzle.
Pro Better graphics than first version
Graphics are an improvement over Room-1.
Pro Interactive 3D puzzles
Move objects around with your finger in the right order.
Pro Improvements on every aspect of the first game
The Room Two improves every feature of the last game. Story, graphics even the puzzles are better.
Pro Up to three user profiles
A new addition from the first title is user profiles. Now up to three of your friends or family can create their own game saves.
Pro Excellent atmosphere that compliments the engrossing story
A detailed aesthetic, a great score and an intriguing narrative together create a world that engrosses you from the very beginning.
Pro World enveloping puzzles that build upon the last in order to keep the player interested
Puzzles in this game are not too difficult and usually can be quickly figured out by being attentive of your surroundings. But they are not supposed to be hard, they are meant to bring you further into the world. It is through these puzzles that the player will feel more and more connected to the world and story of the game, making for an experience one will remember.
Cons
Con Too short and lacks replayability
The game can be finished in under four hours and lacks any real replayability once all the puzzles are solved.
Con Doesn't work on modern Android
Crash loop.
Con Costs too much money
Con Subpar gameplay
The gameplay often times feels convoluted or just too high concept. Art in the place of gameplay, which some may enjoy, but those looking for deep game mechanics should look elsewhere.