When comparing Geometry Wars 3: Dimensions vs Neon Shadow, the Slant community recommends Neon Shadow for most people. In the question“What are the best HID (human interface device) gamepad supported Android games?” Neon Shadow is ranked 15th while Geometry Wars 3: Dimensions is ranked 28th. The most important reason people chose Neon Shadow is:
Neon Shadow supports local area network multiplayer as well as online multiplayer support for death-match play.
Specs
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Pros
Pro Leaderboards
Geometry Wars 3: Dimensions utilized Google's Play Games leaderboard feature wherein users can compete for the highest score with their friends and the world.
Pro HID controller support
Geometry Wars 3: Dimensions can be played with any Bluetooth HID compatible controller. Something that is very welcome being that a controller will give much more precise controls for such a hectic style game.
Pro Higher production values
The latest entry into the Geometry Wars series and the production values are pretty nice. Graphics in the game are the best they have been with newly designed levels that work in the third dimension. Overall, there is quite a lot of polish to the titles which shows over its previous endeavours.
Pro Diverse multiplayer allows you to easily play locally or online with friends
Neon Shadow supports local area network multiplayer as well as online multiplayer support for death-match play.
Pro Familiar and classic FPS and arena gameplay that is easy to understand
Core gameplay mechanics are of old-school first person shooter. Players move room to room finding objects called nodes to shoot before being allowed to leave to the next room. While trying to find the node players will of course be facing off against AI controlled enemies.
Pro Great controller support that allows a wide selection of different controllers to work
Neon Shadow has built in HID controller support, SHIELD Games support and MOGA controller support. So no matter what type of Android controller you own, it should work out of the box.
Pro Anyone can pick up the game and figure out the intuitive touch controls
There is no jump button, reload button or an interaction button, keeping the touch controls interface quite simple. Left side of the screen moves the player, right side looks around, and there is a fire button. This makes the controls simple to understand and use.
Pro Varied powerful weapons keeps the gameplay entertaining
Each weapon in game gives a sense of differentiating power. There is a good selection of guns that all have different shooting abilities and power. Each one allows the player to feel as though they are well equipped for the task at hand.
Pro Tablet split screen same device multiplayer allows 2 players to easily play on a single device
Neon Shadow allows 2 players to play multiplayer on a single tablet device using split screen. Controllers would be ideal for this.
Cons
Con Touch screen controls aren't great
Due to the twitch-action nature of this game, touch controls just aren't quite precise enough, and your finger can occasionally cover important information on-screen.
Con Chasing high scores can get tiring
While there are some new additional game modes in this third iteration of the series, the same "chase the high score" element is present and is still the main focus of the game. While not entirely bad in and of itself (chasing high scores), it can wear thin pretty quickly.
Con No Android TV support
With the release of the Nvidia Shield set top box as well as the Nexus Player, Android TV is becoming quite popular for TV gaming. Sadly the Android TV Store does not carry all titles available in the Google Play Store, meaning the dev has to publish it there, which Activision did not do for Geometry Wars 3.
Con No immersive mode
For such a popular game released by a very large studio, to see no immersive mode for the game is quite a disappointment. There is no reason to still see this feature missing from games two years after it's initial release in the OS.
Con Shallow gameplay
While the story and game mechanics are serviceable one has to wonder how much better the game could have been if more attention was focused on these areas during development.